Brings over the duskscript VM and compiler from dusk-vm: the runtime (core/vm) lives under src/dusk/script, gated by DUSK_SCRIPT and wired into the engine lifecycle with print()/consolePrint() routed to the console; the standalone duskscriptcc compiler stays a lean host tool (linux/knulli only). Collapses int/fixed/bignum into a single float-backed SCRIPT_VALUE_NUMBER throughout the lexer, compiler, bytecode format and VM, removing the old int16-rollover fast paths and the type-conversion builtins they needed. Fixes a real big-endian bug in the bytecode's 32-bit number reader (found while adding GameCube/Wii endian support via util/endian.h) and converts src/dusk/script and duskscriptcc to dusk's memory/string/assert utilities, which surfaced two more latent bugs: a conservative GC stack scan reading its own local variable's address, and an uninitialized path buffer in scriptReadScript when the caller path has no directory component. Co-Authored-By: Claude Sonnet 5 <[email protected]>
23 lines
564 B
CMake
23 lines
564 B
CMake
# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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add_subdirectory(animation)
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add_subdirectory(assert)
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add_subdirectory(asset)
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add_subdirectory(console)
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if(
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DUSK_SCRIPT AND
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(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
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)
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add_subdirectory(duskscript)
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endif()
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add_subdirectory(error)
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add_subdirectory(thread)
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add_subdirectory(display)
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add_subdirectory(rpg)
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add_subdirectory(item)
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add_subdirectory(save)
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add_subdirectory(time)
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add_subdirectory(util) |