Files
dusk/assets/battle/moves.jsonc
T
YourWishesandClaude Sonnet 5 5910110b95 Rework CUTSCENE_ITEM_TYPE_INSERT to splice into the running scene's item array
Replaces the separate insert buffer/scene and insertStack return-frame
mechanism with cutsceneAppend/cutsceneAppendNext, so an inserted
cutscene's items become part of the running scene's own array instead
of a jump-and-return. Moves the loaded-items buffer/scene from file-scope
globals into cutscenesystem_t, and extracts shared start-cutscene setup
into cutsceneSystemPrepare.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-09-17 22:26:36 -05:00

12 lines
168 B
JSON

{
"moves": {
"fire": {
"ability": "FIRE",
"power": 12,
"mpCost": 4,
"target": "SINGLE_ENEMY",
"cutscene": "battle/fire"
}
}
}