Files
dusk/src/dusk/script/core/builtin/scriptbuiltinregister.h
T
YourWishesandClaude Sonnet 5 c1d6a97293 Port the duskscript language into the engine as src/dusk/script + duskscriptcc
Brings over the duskscript VM and compiler from dusk-vm: the runtime
(core/vm) lives under src/dusk/script, gated by DUSK_SCRIPT and wired into
the engine lifecycle with print()/consolePrint() routed to the console; the
standalone duskscriptcc compiler stays a lean host tool (linux/knulli only).

Collapses int/fixed/bignum into a single float-backed SCRIPT_VALUE_NUMBER
throughout the lexer, compiler, bytecode format and VM, removing the old
int16-rollover fast paths and the type-conversion builtins they needed.

Fixes a real big-endian bug in the bytecode's 32-bit number reader (found
while adding GameCube/Wii endian support via util/endian.h) and converts
src/dusk/script and duskscriptcc to dusk's memory/string/assert utilities,
which surfaced two more latent bugs: a conservative GC stack scan reading
its own local variable's address, and an uninitialized path buffer in
scriptReadScript when the caller path has no directory component.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-10-14 12:59:46 -05:00

41 lines
1.1 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#ifndef SCRIPT_BUILTIN_SCRIPTBUILTINREGISTER_H
#define SCRIPT_BUILTIN_SCRIPTBUILTINREGISTER_H
#include "core/scriptcore.h"
#include "value/scriptfunction.h"
/**
* Adds one built in function to the builtin scope.
*
* @param runtime The runtime.
* @param name The function name.
* @param native The C function.
*/
void scriptBuiltinAdd(scriptruntime_t *runtime, const char *name, scriptnative_t native);
/**
* Adds a whole number to the builtin scope, which a script can read but not declare again.
* For what the game has that scripts name: the scenes, say.
*
* @param runtime The runtime.
* @param name The constant's name.
* @param value The number.
*/
void scriptBuiltinAddInt(scriptruntime_t *runtime, const char *name, const int16_t value);
/**
* Puts all the built in functions and constants in the builtin scope.
*
* @param runtime The runtime.
*/
void scriptBuiltinsRegister(scriptruntime_t *runtime);
#endif