Files
dusk/src/display/mesh/quad.c
2025-10-10 09:16:08 -05:00

128 lines
3.5 KiB
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "quad.h"
#include "assert/assert.h"
mesh_t QUAD_MESH_SIMPLE;
meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT] = {
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 1.0f, 0.0f }, { 1.0f, 0.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 1.0f, 1.0f }, { 1.0f, 1.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 1.0f, 1.0f }, { 1.0f, 1.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f } }
};
void quadInit() {
meshInit(
&QUAD_MESH_SIMPLE,
QUAD_PRIMITIVE_TYPE,
QUAD_VERTEX_COUNT,
QUAD_MESH_SIMPLE_VERTICES
);
}
void quadBuffer(
meshvertex_t *vertices,
const float_t minX,
const float_t minY,
const float_t maxX,
const float_t maxY,
const color_t color,
const float_t u0,
const float_t v0,
const float_t u1,
const float_t v1
) {
const float_t z = 0.0f; // Z coordinate for 2D rendering
assertNotNull(vertices, "Vertices cannot be NULL");
// First triangle
vertices[0] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ u0, v0 }, // UV
{ minX, minY, z } // Position
};
vertices[1] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ u1, v0 }, // UV
{ maxX, minY, z } // Position
};
vertices[2] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ u1, v1 }, // UV
{ maxX, maxY, z } // Position
};
// Second triangle
vertices[3] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ u0, v0 }, // UV
{ minX, minY, z } // Position
};
vertices[4] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ u1, v1 }, // UV
{ maxX, maxY, z } // Position
};
vertices[5] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ u0, v1 }, // UV
{ minX, maxY, z } // Position
};
}
void quadBuffer3D(
meshvertex_t *vertices,
const vec3 min,
const vec3 max,
const color_t color,
const vec2 uvMin,
const vec2 uvMax
) {
assertNotNull(vertices, "Vertices cannot be NULL");
assertNotNull(min, "Min vector cannot be NULL");
assertNotNull(max, "Max vector cannot be NULL");
assertNotNull(uvMin, "UV Min vector cannot be NULL");
assertNotNull(uvMax, "UV Max vector cannot be NULL");
// First triangle
vertices[0] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ uvMin[0], uvMin[1] }, // UV
{ min[0], min[1], min[2] } // Position
};
vertices[1] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ uvMax[0], uvMin[1] }, // UV
{ max[0], min[1], min[2] } // Position
};
vertices[2] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ uvMax[0], uvMax[1] }, // UV
{ max[0], max[1], min[2] } // Position
};
// Second triangle
vertices[3] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ uvMin[0], uvMin[1] }, // UV
{ min[0], min[1], min[2] } // Position
};
vertices[4] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ uvMax[0], uvMax[1] }, // UV
{ max[0], max[1], min[2] } // Position
};
vertices[5] = (meshvertex_t) {
{ color.r, color.g, color.b, color.a }, // Color
{ uvMin[0], uvMax[1] }, // UV
{ min[0], max[1], min[2] } // Position
};
}