b9d2fe60fd
Extracts Player (extends Entity), TestPlane, and PlayerCamera into their own files; the camera now tracks the player's live position at a fixed offset instead of orbiting the world origin over time. Updates test_overworldscene.c to match the new entity order and to build an in-memory zip fixture, since overworldscene.js now require()s these sibling files and require() always resolves through ASSET.zip.
39 lines
936 B
JavaScript
39 lines
936 B
JavaScript
// Copyright (c) 2026 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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var CAMERA_OFFSET_ANGLE = 0.0;
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var CAMERA_OFFSET_RADIUS = 18.0;
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var CAMERA_OFFSET_HEIGHT = 10.0;
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class PlayerCamera {
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constructor(target) {
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this.target = target;
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this.entity = new Entity();
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this.position = this.entity.add(POSITION);
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this.entity.add(CAMERA);
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this.update();
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}
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update() {
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var targetPosition = this.target.position.getLocalPosition();
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var eyeX = targetPosition.x + Math.cos(CAMERA_OFFSET_ANGLE) *
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CAMERA_OFFSET_RADIUS;
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var eyeY = targetPosition.y + CAMERA_OFFSET_HEIGHT;
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var eyeZ = targetPosition.z + Math.sin(CAMERA_OFFSET_ANGLE) *
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CAMERA_OFFSET_RADIUS;
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this.position.lookAt(
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eyeX, eyeY, eyeZ,
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targetPosition.x, targetPosition.y, targetPosition.z,
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0.0, 1.0, 0.0
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);
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}
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}
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module.exports = PlayerCamera;
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