65 lines
1.2 KiB
C
65 lines
1.2 KiB
C
/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "engine.h"
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#include "util/memory.h"
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#include "time/time.h"
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#include "input/input.h"
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#include "display/display.h"
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#include "scene/scenemanager.h"
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#include "asset/assetmanager.h"
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#include "ui/ui.h"
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#include "rpg/rpg.h"
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engine_t ENGINE;
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asset_t *outAsset;
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ref_t outRef;
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errorret_t engineInit(void) {
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memoryZero(&ENGINE, sizeof(engine_t));
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ENGINE.running = true;
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// Init systems. Order is important.
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timeInit();
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inputInit();
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errorChain(assetManagerInit());
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errorChain(displayInit());
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errorChain(uiInit());
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errorChain(rpgInit());
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errorChain(sceneManagerInit());
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errorOk();
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}
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errorret_t engineUpdate(void) {
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timeUpdate();
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inputUpdate();
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assetManagerUpdate();
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rpgUpdate();
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uiUpdate();
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sceneManagerUpdate();
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errorChain(displayUpdate());
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if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
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errorOk();
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}
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void engineExit(void) {
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ENGINE.running = false;
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}
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errorret_t engineDispose(void) {
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sceneManagerDispose();
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rpgDispose();
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uiDispose();
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errorChain(displayDispose());
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assetManagerDispose();
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errorOk();
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} |