ae52be591b
Adds a new script module exposing Input.bind/value/lastValue/isDown/
wasDown/pressed/released, InputBind.* (the inputbind_t action enum),
and InputButton.* (every named button in the compiled platform's
INPUT_BUTTON_DATA table, e.g. InputButton.SELECT on PSP).
Renames the PLATFORM global to Platform.current for consistency with
Time/Console/Input.
Uppercases every INPUT_BUTTON_DATA .name across inputlinux.c/
inputpsp.c/inputdolphin.c to match the InputButton.* JS constants
(inputButtonGetByName was already case-insensitive, so this doesn't
change matching behavior).
Moves the default key/button-to-action bindings out of
src/duskrpg/input/inputbindmap.h (deleted) and into
assets/scripts/input.js, branching on Platform.current instead of the
old per-platform #ifdefs. Wired in via require('./input.js') from
init.js.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
22 lines
425 B
CMake
22 lines
425 B
CMake
# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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include(dusktest)
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dusktest(test_modulerequire.c)
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dusktest(test_scriptdef.c)
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dusktest(test_moduleconsole.c)
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dusktest(test_moduleplatform.c)
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dusktest(test_moduleinput.c)
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dusktest(test_scriptinput.c)
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target_compile_definitions(test_scriptinput PRIVATE
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DUSK_ASSETS_DIR="${DUSK_ASSETS_DIR}"
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)
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