Files
dusk/src/dusk/entity/component/display/entitycamera.c
T
2026-04-30 22:40:32 -05:00

95 lines
2.8 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "entity/entitymanager.h"
#include "entity/entity.h"
#include "entity/component/display/entityposition.h"
#include "display/framebuffer/framebuffer.h"
#include "display/screen/screen.h"
void entityCameraInit(const entityid_t ent, const componentid_t comp) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
cam->nearClip = 0.1f;
cam->farClip = 100.0f;
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
cam->perspective.fov = glm_rad(45.0f);
}
void entityCameraGetProjection(
const entityid_t ent,
const componentid_t comp,
mat4 out
) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
if(
cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
) {
glm_mat4_identity(out);
glm_perspective(
cam->perspective.fov,
SCREEN.aspect,
cam->nearClip,
cam->farClip,
out
);
if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
out[1][1] *= -1.0f;
}
} else if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
glm_mat4_identity(out);
glm_ortho(
cam->orthographic.left,
cam->orthographic.right,
cam->orthographic.top,
cam->orthographic.bottom,
cam->nearClip,
cam->farClip,
out
);
}
}
entityid_t entityCameraGetCurrent(void) {
entityid_t camEnts[ENTITY_COUNT_MAX];
componentid_t camComps[ENTITY_COUNT_MAX];
entityid_t count = componentGetEntitiesWithComponent(
COMPONENT_TYPE_CAMERA, camEnts, camComps
);
if(count == 0) return ENTITY_COUNT_MAX;
return camEnts[0];
}
void entityCameraGetForward(const entityid_t entityId, vec2 out) {
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
entityposition_t *pos = entityPositionGet(entityId, posComp);
// View matrix column layout: M[col][row], forward = {-M[0][2], -M[1][2], -M[2][2]}
float_t fx = -pos->transform[0][2];
float_t fz = -pos->transform[2][2];
float_t len = sqrtf(fx * fx + fz * fz);
if(len > 1e-6f) { fx /= len; fz /= len; }
out[0] = fx;
out[1] = fz;
}
void entityCameraGetRight(const entityid_t entityId, vec2 out) {
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
entityposition_t *pos = entityPositionGet(entityId, posComp);
// View matrix column layout: right = {M[0][0], M[1][0], M[2][0]}
float_t rx = pos->transform[0][0];
float_t rz = pos->transform[2][0];
float_t len = sqrtf(rx * rx + rz * rz);
if(len > 1e-6f) { rx /= len; rz /= len; }
out[0] = rx;
out[1] = rz;
}