aa0180571e
Renames savefile_t to saveslot_t and folds last session's standalone settings.h/.c module back in as savemeta_t, so there's one save system (SAVE.slots[] + SAVE.meta) instead of two parallel ones - while letting each platform pick its own physical format for the two concepts: - Linux now writes human-editable JSON (slot0.json, settings.json, ...) via yyjson's mutable writer API, so players can hand-fix a bad setting. - PSP folds meta into the same sceUtilitySavedata binary payload as its one save slot (SAVE_SLOT_COUNT_MAX=1 there - a future save picker will let players manage multiple named saves via the OS's own browser). - GameCube consolidates the 3 per-slot memory card files and the separate settings file into one combined card file. Also fixes two bugs surfaced while building this: the CRC finalize step seeked to a hardcoded offset (only safe for one section per file, breaks once meta+slots share a buffer), and save.c's async/sync dispatch left an unconditional fallback call that doesn't exist on PSP-only platforms. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
28 lines
823 B
C
28 lines
823 B
C
/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "save/savelinux.h"
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typedef savelinux_t saveplatform_t;
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// Linux fully overrides every save operation with JSON I/O (see
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// savelinux.c/savejsonlinux.c) - nothing generic ever opens a
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// savestream_t here, so this only needs to exist for that shared type to
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// compile.
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typedef struct {
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uint8_t reserved;
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} saveplatformstream_t;
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#define saveInitPlatform saveInitLinux
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#define saveDisposePlatform saveDisposeLinux
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#define saveSlotDeletePlatform saveDeleteSlotLinux
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#define saveSlotLoadPlatform saveSlotLoadLinux
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#define saveSlotWritePlatform saveSlotWriteLinux
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#define saveMetaLoadPlatform saveMetaLoadLinux
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#define saveMetaWritePlatform saveMetaWriteLinux
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