Splicing a JSON-authored INSERT target by name previously resolved through the same shared CUTSCENE_LOADED_ITEMS/POOL buffer as whatever outer cutscene was currently running, so loading it would clobber the outer cutscene's own items mid-playback - that's why it was reverted. Gives INSERT its own smaller CUTSCENE_INSERT_ITEMS/POOL buffer and lets the cutscene asset loader be told which buffer set to parse into, so an INSERT's dynamic load no longer stomps the running cutscene. Co-Authored-By: Claude Sonnet 5 <[email protected]>
395 lines
13 KiB
C
395 lines
13 KiB
C
/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "dusktest.h"
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#include "rpg/cutscene/cutscenesystem.h"
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#include "rpg/entity/entity.h"
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#include "time/time.h"
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static uint8_t callbackFired;
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static void recordCallback(void *userData) {
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callbackFired++;
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}
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// INNER is jumped into by OUTER's second item, never returning -- this is
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// the "nested cutscene is a one-way jump" behavior: cutsceneCutsceneStart
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// replaces CUTSCENE_SYSTEM.scene outright, and the callback item's effect
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// fires in Start, not Update, so it fires the same frame the jump happens.
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CUTSCENE(TEST_INNER, 0, NONE,
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CUTSCENE_CALLBACK(recordCallback)
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);
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CUTSCENE(TEST_OUTER, 0, DEFAULT,
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CUTSCENE_WAIT(0.5f),
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CUTSCENE_CUTSCENE(TEST_INNER)
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);
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static void test_cutsceneSystemStartSetsUpInitialItem(void **state) {
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cutsceneSystemInit();
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_OUTER);
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_OUTER);
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assert_int_equal(CUTSCENE_SYSTEM.currentItem, 0);
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assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_DEFAULT);
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}
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static void test_cutsceneSystemNestedCutsceneIsOneWayJump(void **state) {
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cutsceneSystemInit();
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callbackFired = 0;
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_OUTER);
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TIME.delta = 0.1f;
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cutsceneSystemUpdate();// wait not elapsed yet
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_OUTER);
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assert_int_equal(callbackFired, 0);
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// The wait elapses, advancing to the nested-cutscene item, which jumps
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// straight into INNER and starts its first item (the callback) -- all
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// within this single update call.
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TIME.delta = 1.0f;
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cutsceneSystemUpdate();
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INNER);
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assert_int_equal(CUTSCENE_SYSTEM.currentItem, 0);
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assert_int_equal(callbackFired, 1);
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// INNER's only item (the callback) always reports complete -- one more
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// update ends the whole cutscene.
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cutsceneSystemUpdate();
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assert_null(CUTSCENE_SYSTEM.scene);
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assert_int_equal(CUTSCENE_SYSTEM.currentItem, 0xFF);
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assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_NONE);
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}
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static void test_cutsceneSystemUpdateIsNoopWithNoActiveCutscene(void **state) {
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cutsceneSystemInit();
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cutsceneSystemUpdate();// should not crash
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assert_null(CUTSCENE_SYSTEM.scene);
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}
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CUTSCENE(TEST_SINGLE_WAIT, 0, NONE,
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CUTSCENE_WAIT(1.0f)
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);
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static void test_cutsceneSystemStartWithSetsInteractEntities(void **state) {
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cutsceneSystemInit();
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entityInit(&ENTITIES[0], ENTITY_TYPE_PLAYER);
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entityInit(&ENTITIES[1], ENTITY_TYPE_NPC);
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cutsceneSystemStartCutsceneWith(
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&CUTSCENE_TEST_SINGLE_WAIT, &ENTITIES[0], &ENTITIES[1]
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);
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assert_ptr_equal(CUTSCENE_SYSTEM.entityInteract, &ENTITIES[0]);
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assert_ptr_equal(CUTSCENE_SYSTEM.entityInteracted, &ENTITIES[1]);
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assert_ptr_equal(
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cutsceneSystemGetEntity(CUTSCENE_ENTITY_INTERACT), &ENTITIES[0]
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);
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assert_ptr_equal(
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cutsceneSystemGetEntity(CUTSCENE_ENTITY_INTERACTED), &ENTITIES[1]
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);
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TIME.delta = 2.0f;
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cutsceneSystemUpdate();// ends the cutscene
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assert_null(CUTSCENE_SYSTEM.entityInteract);// reset on end
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assert_null(CUTSCENE_SYSTEM.entityInteracted);
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}
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static void test_cutsceneSystemGetEntitySentinelsRequireBeingSet(
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void **state
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) {
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cutsceneSystemInit();
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expect_assert_failure(cutsceneSystemGetEntity(CUTSCENE_ENTITY_INTERACT));
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expect_assert_failure(cutsceneSystemGetEntity(CUTSCENE_ENTITY_INTERACTED));
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expect_assert_failure(cutsceneSystemGetEntity(CUTSCENE_ENTITY_LAST_CREATED));
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expect_assert_failure(cutsceneSystemGetEntity(CUTSCENE_ENTITY_LAST_REF));
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}
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static void test_cutsceneSystemGetEntityDirectIndexUpdatesLastRef(
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void **state
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) {
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cutsceneSystemInit();
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entityInit(&ENTITIES[2], ENTITY_TYPE_NPC);
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entity_t *resolved = cutsceneSystemGetEntity(2);
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assert_ptr_equal(resolved, &ENTITIES[2]);
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// Resolving by direct index also updates LAST_REF.
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assert_ptr_equal(
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cutsceneSystemGetEntity(CUTSCENE_ENTITY_LAST_REF), &ENTITIES[2]
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);
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}
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static void test_cutsceneSystemGetAreaId(void **state) {
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cutsceneSystemInit();
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// cutsceneSystemInit() zero-inits the field -- only actually starting a
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// cutscene sets it to the "nothing created yet" sentinel.
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CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
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expect_assert_failure(cutsceneSystemGetAreaId(CUTSCENE_AREA_LAST_CREATED));
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assert_int_equal(cutsceneSystemGetAreaId(5), 5);// direct IDs pass through
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CUTSCENE_SYSTEM.areaLastCreated = 3;
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assert_int_equal(cutsceneSystemGetAreaId(CUTSCENE_AREA_LAST_CREATED), 3);
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}
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static void test_cutsceneSystemGetTextMiniId(void **state) {
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cutsceneSystemInit();
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CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
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expect_assert_failure(
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cutsceneSystemGetTextMiniId(CUTSCENE_TEXT_MINI_LAST_CREATED)
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);
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assert_int_equal(cutsceneSystemGetTextMiniId(4), 4);
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CUTSCENE_SYSTEM.textMiniLastCreated = 1;
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assert_int_equal(
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cutsceneSystemGetTextMiniId(CUTSCENE_TEXT_MINI_LAST_CREATED), 1
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);
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}
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static void test_cutsceneSystemDisposeResetsState(void **state) {
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cutsceneSystemInit();
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entityInit(&ENTITIES[0], ENTITY_TYPE_PLAYER);
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cutsceneSystemStartCutsceneWith(
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&CUTSCENE_TEST_SINGLE_WAIT, &ENTITIES[0], &ENTITIES[0]
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);
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cutsceneSystemDispose();
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assert_null(CUTSCENE_SYSTEM.scene);
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assert_int_equal(CUTSCENE_SYSTEM.currentItem, 0xFF);
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assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_NONE);
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assert_null(CUTSCENE_SYSTEM.entityInteract);
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assert_null(CUTSCENE_SYSTEM.entityInteracted);
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}
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// --- CUTSCENE_INSERT ---------------------------------------------------
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static uint8_t insertOrderLog[8];
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static uint8_t insertOrderLogCount;
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static void recordOrder0(void *userData) { insertOrderLog[insertOrderLogCount++] = 0; }
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static void recordOrder1(void *userData) { insertOrderLog[insertOrderLogCount++] = 1; }
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static void recordOrder2(void *userData) { insertOrderLog[insertOrderLogCount++] = 2; }
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static void recordOrderA(void *userData) { insertOrderLog[insertOrderLogCount++] = 3; }
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static void recordOrderB(void *userData) { insertOrderLog[insertOrderLogCount++] = 4; }
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CUTSCENE(TEST_INSERT_SNIPPET, 0, NONE,
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CUTSCENE_CALLBACK(recordOrderA),
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CUTSCENE_WAIT(2.0f),
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CUTSCENE_CALLBACK(recordOrderB)
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);
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CUTSCENE(TEST_INSERT_OUTER, 0, NONE,
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CUTSCENE_CALLBACK(recordOrder0),
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CUTSCENE_WAIT(1.0f),
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CUTSCENE_CALLBACK(recordOrder1),
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CUTSCENE_INSERT(TEST_INSERT_SNIPPET),
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CUTSCENE_CALLBACK(recordOrder2)
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);
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static void test_cutsceneInsertSplicesItemsInPlaceThenResumes(void **state) {
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insertOrderLogCount = 0;
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cutsceneSystemInit();
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_OUTER);
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TIME.delta = 1.5f;// elapses the outer WAIT(1.0)
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cutsceneSystemUpdate();// order0 done -> starts the outer WAIT
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cutsceneSystemUpdate();// the WAIT elapses -> starts order1
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cutsceneSystemUpdate();// order1 done -> starts the INSERT, cascading into orderA
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_SNIPPET);
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TIME.delta = 2.5f;// elapses the snippet's WAIT(2.0)
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cutsceneSystemUpdate();// orderA done -> starts snippet's WAIT
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cutsceneSystemUpdate();// snippet's WAIT elapses -> starts orderB
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cutsceneSystemUpdate();// orderB done -> pops back, starts order2
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_OUTER);
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cutsceneSystemUpdate();// order2 done -> cutscene ends naturally
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assert_null(CUTSCENE_SYSTEM.scene);
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const uint8_t expected[] = { 0, 1, 3, 4, 2 };
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assert_int_equal(insertOrderLogCount, sizeof(expected));
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assert_memory_equal(insertOrderLog, expected, sizeof(expected));
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}
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CUTSCENE(TEST_INSERT_AS_LAST_ITEM_SNIPPET, 0, NONE,
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CUTSCENE_CALLBACK(recordOrderA)
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);
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CUTSCENE(TEST_INSERT_AS_LAST_ITEM_OUTER, 0, NONE,
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CUTSCENE_CALLBACK(recordOrder0),
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CUTSCENE_INSERT(TEST_INSERT_AS_LAST_ITEM_SNIPPET)
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);
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static void test_cutsceneInsertAsLastItemEndsCutsceneNaturally(
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void **state
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) {
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insertOrderLogCount = 0;
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cutsceneSystemInit();
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_AS_LAST_ITEM_OUTER);
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cutsceneSystemUpdate();// order0 done -> starts INSERT, cascades to orderA
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assert_ptr_equal(
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CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_AS_LAST_ITEM_SNIPPET
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);
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// orderA is the snippet's only item, and the snippet is the outer's last
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// item -- finishing it should pop straight through to the natural end
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// of the whole cutscene, not get stuck.
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cutsceneSystemUpdate();
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assert_null(CUTSCENE_SYSTEM.scene);
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const uint8_t expected[] = { 0, 3 };
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assert_int_equal(insertOrderLogCount, sizeof(expected));
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assert_memory_equal(insertOrderLog, expected, sizeof(expected));
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}
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CUTSCENE(TEST_INSERT_NESTED_INNER, 0, NONE,
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CUTSCENE_CALLBACK(recordOrderA)
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);
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// INSERT is MID's first item, so entering MID (from OUTER) cascades
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// straight through into INNER within the same Start chain, one level
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// deeper than a single insert.
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CUTSCENE(TEST_INSERT_NESTED_MID, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_NESTED_INNER),
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CUTSCENE_CALLBACK(recordOrderB)
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);
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CUTSCENE(TEST_INSERT_NESTED_OUTER, 0, NONE,
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CUTSCENE_CALLBACK(recordOrder0),
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CUTSCENE_INSERT(TEST_INSERT_NESTED_MID),
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CUTSCENE_CALLBACK(recordOrder2)
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);
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static void test_cutsceneInsertNestsThroughMultipleLevels(void **state) {
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insertOrderLogCount = 0;
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cutsceneSystemInit();
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_NESTED_OUTER);
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// order0 done -> starts INSERT(MID), cascading through INSERT(INNER) ->
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// orderA, all within this one Update call's Start chain.
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cutsceneSystemUpdate();
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_INNER);
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cutsceneSystemUpdate();// orderA done -> pops to MID, starts orderB
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_MID);
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cutsceneSystemUpdate();// orderB done -> pops to OUTER, starts order2
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_OUTER);
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cutsceneSystemUpdate();// order2 done -> ends naturally
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assert_null(CUTSCENE_SYSTEM.scene);
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const uint8_t expected[] = { 0, 3, 4, 2 };
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assert_int_equal(insertOrderLogCount, sizeof(expected));
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assert_memory_equal(insertOrderLog, expected, sizeof(expected));
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}
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL5, 0, NONE,
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CUTSCENE_CALLBACK(recordOrderA)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL4, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL5)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL3, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL4)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL2, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL3)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL1, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL2)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL0, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL1)
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);
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static void test_cutsceneInsertAssertsWhenNestingExceedsStackMax(
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void **state
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) {
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cutsceneSystemInit();
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// 5 levels of INSERT deep, one past CUTSCENE_INSERT_STACK_MAX (4) --
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// all cascade synchronously within this one call, since each level's
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// only item is the INSERT starting immediately.
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expect_assert_failure(
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL0)
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);
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}
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static void noopInsertCallback(void *userData) {}
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CUTSCENE(TEST_INSERT_PERSIST_SNIPPET, 0, ALL,
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CUTSCENE_CALLBACK(noopInsertCallback)
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);
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CUTSCENE(TEST_INSERT_PERSIST_OUTER, 0, NPC,
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CUTSCENE_INSERT(TEST_INSERT_PERSIST_SNIPPET)
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);
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static void test_cutsceneInsertDoesNotResetPauseOrInteractEntities(
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void **state
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) {
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cutsceneSystemInit();
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entityInit(&ENTITIES[3], ENTITY_TYPE_PLAYER);
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entityInit(&ENTITIES[4], ENTITY_TYPE_NPC);
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cutsceneSystemStartCutsceneWith(
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&CUTSCENE_TEST_INSERT_PERSIST_OUTER, &ENTITIES[3], &ENTITIES[4]
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);
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// The INSERT item's Start already cascaded into the snippet by now.
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assert_ptr_equal(
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CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_PERSIST_SNIPPET
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);
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assert_ptr_equal(CUTSCENE_SYSTEM.entityInteract, &ENTITIES[3]);
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assert_ptr_equal(CUTSCENE_SYSTEM.entityInteracted, &ENTITIES[4]);
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// The snippet declares ALL, but INSERT doesn't apply it -- the outer
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// cutscene's NPC pause, already in effect, stands.
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assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_NPC);
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}
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int main(int argc, char** argv) {
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_cutsceneSystemStartSetsUpInitialItem),
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cmocka_unit_test(test_cutsceneSystemNestedCutsceneIsOneWayJump),
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cmocka_unit_test(test_cutsceneSystemUpdateIsNoopWithNoActiveCutscene),
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cmocka_unit_test(test_cutsceneSystemStartWithSetsInteractEntities),
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cmocka_unit_test(test_cutsceneSystemGetEntitySentinelsRequireBeingSet),
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cmocka_unit_test(test_cutsceneSystemGetEntityDirectIndexUpdatesLastRef),
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cmocka_unit_test(test_cutsceneSystemGetAreaId),
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cmocka_unit_test(test_cutsceneSystemGetTextMiniId),
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cmocka_unit_test(test_cutsceneSystemDisposeResetsState),
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cmocka_unit_test(test_cutsceneInsertSplicesItemsInPlaceThenResumes),
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cmocka_unit_test(test_cutsceneInsertAsLastItemEndsCutsceneNaturally),
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cmocka_unit_test(test_cutsceneInsertNestsThroughMultipleLevels),
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cmocka_unit_test(test_cutsceneInsertAssertsWhenNestingExceedsStackMax),
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cmocka_unit_test(test_cutsceneInsertDoesNotResetPauseOrInteractEntities),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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