7ee04c78cd
The old UI system (X-macro static element list, hand-authored C screens/widgets/focus stack) is archived under archive/ rather than deleted, since it's a useful reference during the rewrite. New native UI element pool (src/dusk/ui): a flat UI_ELEMENTS[128] pool of tagged-union elements (Label, Rectangle, Scripted), a real persistent parent/child tree (children[8] per element, cycle- and capacity-checked uiElementSetParent), always-fresh worldX/worldY (cheap enough to recompute on every read, no dirty-flag cache needed), and cascading dispose. Rendering stays manual/immediate: a scripted element with no render() override auto-renders its children by default, but overriding render() takes full control (an override must call renderChildren() itself to opt back in) -- this is deliberately preserved end to end via a render()-shadow trampoline so overriding render() always keeps working the same way regardless of how a node is reached. New scripting layer (src/dusk/script/module/ui): UIElement/Label/ Rectangle JS classes (Label/Rectangle share UIElement's prototype via manual chaining, not JS `extends`), exposing x/y/worldX/worldY/parent/ add()/remove()/render()/renderChildren()/dispose(). UI.add()/ UI.remove() manage top-level render roots, mutually exclusive with being someone's child. Also: Scene gains a lateUpdate() hook (called once per frame after every other update, for things like camera-follow that need to react to where everything else ended up); several duskrpg call sites (cutscene items, entityinteractable, entityplayer) that depended on the now-archived RPG textbox are stubbed to console output instead of a dialogue box, pending the new UI reaching that far. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
370 lines
11 KiB
C
370 lines
11 KiB
C
/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "dusktest.h"
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#include "console/console.h"
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#include "script/scriptmanager.h"
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#include "ui/ui.h"
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#include "display/text/font.h"
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#include "util/memory.h"
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// Label's text rebuild (uiLabelSetText -> textBuildSpriteCache) only
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// ever reads font->tileset (pure geometry math), never font->texture --
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// so a fake tileset with no real GPU texture behind it is enough to
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// exercise it here, without needing the real FONT_DEFAULT (which this
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// headless test binary can't initialize -- fontInitDefault() uploads a
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// real GL texture, and there's no GL context in a plain cmocka binary).
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static tileset_t TEST_FAKE_TILESET = {
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.tileWidth = 6, .tileHeight = 10, .tileCount = 100,
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.columns = 10, .rows = 10, .uv = { 0.1f, 0.1f }
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};
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static font_t TEST_FAKE_FONT = { .texture = NULL, .tileset = &TEST_FAKE_TILESET };
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static int uielement_setup(void **state) {
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consoleInit();
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memoryZero(UI_ELEMENTS, sizeof(UI_ELEMENTS));
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memoryZero(&UI, sizeof(UI));
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for(uint8_t i = 0; i < UI_ROOT_MAX; i++) UI.root[i] = UI_ELEMENT_ID_INVALID;
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errorret_t ret = scriptManagerInit();
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if(errorIsNotOk(ret)) { errorCatch(ret); return -1; }
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return 0;
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}
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static int uielement_teardown(void **state) {
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errorret_t ret = scriptManagerDispose();
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if(errorIsNotOk(ret)) errorCatch(ret);
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consoleDispose();
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return 0;
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}
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static void exec(const char_t *script) {
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jerry_value_t result;
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errorret_t ret = scriptManagerExec(script, &result);
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if(errorIsNotOk(ret)) {
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errorCatch(errorPrint(ret));
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fail_msg("Script execution failed (see printed error above)");
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}
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assert_true(errorIsOk(ret));
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jerry_value_free(result);
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}
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static void execExpectError(const char_t *script) {
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errorret_t ret = scriptManagerExec(script, NULL);
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assert_true(errorIsNotOk(ret));
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errorCatch(ret);
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}
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static void test_uielement_x_y_readback(void **state) {
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exec(
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"var el = new UIElement();"
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"el.x = 10;"
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"el.y = 20;"
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"if(el.x !== 10 || el.y !== 20) throw new Error('x/y mismatch');"
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);
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}
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static void test_uielement_construct_calls_init(void **state) {
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exec(
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"class Foo extends UIElement {"
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" init() { this.x = 42; }"
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"}"
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"var foo = new Foo();"
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"if(foo.x !== 42) throw new Error('init() did not run');"
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);
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}
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static void test_uielement_render_no_override_is_noop_when_childless(
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void **state
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) {
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// No override, no children -- render() should just do nothing, safely.
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exec("new UIElement().render();");
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}
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static void test_uielement_render_dispatches_to_js_override(void **state) {
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exec(
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"class Foo extends UIElement {"
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" render() { this.rendered = true; }"
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"}"
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"var foo = new Foo();"
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"foo.render();"
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"if(foo.rendered !== true) throw new Error('render() override not called');"
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);
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}
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static void test_uielement_add_sets_parent_and_world_position(void **state) {
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// No render() anywhere -- worldX/worldY/parent are set by add() itself
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// and always current, not just "as of last render()".
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exec(
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"class Child extends UIElement {"
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" init() { this.x = 32; this.y = 32; }"
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"}"
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"class Parent extends UIElement {"
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" init() {"
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" this.child = new Child();"
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" this.add(this.child);"
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" this.x = 64;"
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" this.y = 64;"
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" }"
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"}"
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"var parent = new Parent();"
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"if(parent.child.worldX !== 96) throw new Error('worldX wrong: ' + parent.child.worldX);"
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"if(parent.child.worldY !== 96) throw new Error('worldY wrong: ' + parent.child.worldY);"
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"if(parent.child.parent !== parent) throw new Error('parent identity wrong');"
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"if(parent.child.parent.x !== 64) throw new Error('parent.x wrong');"
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"if(parent.childCount !== 1) throw new Error('childCount wrong: ' + parent.childCount);"
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);
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}
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static void test_uielement_no_override_auto_renders_children(void **state) {
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exec(
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"class Child extends UIElement {"
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" render() { this.rendered = true; }"
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"}"
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"var parent = new UIElement();"
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"var child = new Child();"
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"parent.add(child);"
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"parent.render();"
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"if(child.rendered !== true) throw new Error('child was not auto-rendered');"
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);
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}
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static void test_uielement_override_does_not_auto_render_children(
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void **state
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) {
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exec(
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"class Child extends UIElement {"
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" render() { this.rendered = true; }"
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"}"
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"class Parent extends UIElement {"
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" render() { this.overrideCalled = true; }"
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"}"
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"var parent = new Parent();"
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"var child = new Child();"
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"parent.add(child);"
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"parent.render();"
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"if(parent.overrideCalled !== true) throw new Error('override not called');"
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"if(child.rendered === true) {"
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" throw new Error('child should not auto-render under an override');"
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"}"
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);
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}
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static void test_uielement_render_children_explicit_opt_in(void **state) {
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exec(
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"class Child extends UIElement {"
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" render() { this.rendered = true; }"
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"}"
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"class Parent extends UIElement {"
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" render() { this.renderChildren(); }"
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"}"
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"var parent = new Parent();"
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"var child = new Child();"
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"parent.add(child);"
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"parent.render();"
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"if(child.rendered !== true) throw new Error('renderChildren() did not render child');"
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);
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}
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static void test_uielement_add_self_throws(void **state) {
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execExpectError("var el = new UIElement(); el.add(el);");
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}
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static void test_uielement_add_cycle_throws(void **state) {
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execExpectError(
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"var a = new UIElement();"
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"var b = new UIElement();"
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"a.add(b);"
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"b.add(a);"
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);
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}
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static void test_uielement_add_reparents(void **state) {
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exec(
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"var parentA = new UIElement();"
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"var parentB = new UIElement();"
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"var child = new UIElement();"
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"parentA.add(child);"
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"if(parentA.childCount !== 1) throw new Error('parentA should have 1 child');"
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"parentB.add(child);"
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"if(parentA.childCount !== 0) {"
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" throw new Error('parentA should have 0 children after reparent');"
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"}"
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"if(parentB.childCount !== 1) throw new Error('parentB should have 1 child');"
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"if(child.parent !== parentB) throw new Error('child.parent should be parentB');"
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);
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}
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static void test_uielement_add_capacity_exceeded_throws(void **state) {
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exec(
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"globalThis.parent = new UIElement();"
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"for(var i = 0; i < 8; i++) parent.add(new UIElement());"
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"if(parent.childCount !== 8) throw new Error('expected 8 children');"
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);
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execExpectError("parent.add(new UIElement());");
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}
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static void test_uielement_dispose_cascades(void **state) {
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// Freshly-reset pool (see uielement_setup) -- parent is id 0, child is
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// id 1, in construction order.
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exec(
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"globalThis.parent = new UIElement();"
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"globalThis.child = new UIElement();"
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"parent.add(child);"
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"UI.add(parent);"
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);
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assert_true(UI.root[0] == 0);
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assert_true(UI_ELEMENTS[1].type != UI_ELEMENT_TYPE_NULL);
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exec("parent.dispose();");
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assert_true(UI.root[0] == UI_ELEMENT_ID_INVALID);
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assert_true(UI_ELEMENTS[0].type == UI_ELEMENT_TYPE_NULL);
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assert_true(UI_ELEMENTS[1].type == UI_ELEMENT_TYPE_NULL);
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}
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static void test_uielement_dispose_is_idempotent(void **state) {
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exec(
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"globalThis.el = new UIElement();"
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"el.dispose();"
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"el.dispose();"
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);
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}
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static void test_label_text_default_and_set(void **state) {
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// Freshly-reset pool (see uielement_setup) -- the first element
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// constructed in this test is always id 0.
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exec("globalThis.label = new Label();");
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UI_ELEMENTS[0].label.font = &TEST_FAKE_FONT;
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exec(
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"if(label.text !== '') throw new Error('default text not empty');"
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"label.text = 'Hello World!';"
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"if(label.text !== 'Hello World!') throw new Error('text readback wrong');"
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);
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}
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static void test_rectangle_size_and_color(void **state) {
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exec(
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"var rect = new Rectangle();"
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"rect.width = 100;"
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"rect.height = 50;"
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"rect.color = { r: 255, g: 0, b: 0, a: 255 };"
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"if(rect.width !== 100 || rect.height !== 50) {"
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" throw new Error('size readback wrong');"
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"}"
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"if(rect.color.r !== 255 || rect.color.g !== 0 || rect.color.b !== 0) {"
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" throw new Error('color readback wrong');"
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"}"
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);
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}
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static void test_ui_add_and_remove(void **state) {
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assert_true(UI.root[0] == UI_ELEMENT_ID_INVALID);
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exec(
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"var el = new UIElement();"
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"el.x = 7;"
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"UI.add(el);"
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);
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assert_true(UI.root[0] != UI_ELEMENT_ID_INVALID);
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assert_true(UI_ELEMENTS[UI.root[0]].type == UI_ELEMENT_TYPE_SCRIPTED);
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assert_float_equal(UI_ELEMENTS[UI.root[0]].x, 7.0f, 0.001f);
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exec("UI.remove(el);");
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assert_true(UI.root[0] == UI_ELEMENT_ID_INVALID);
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}
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static void test_ui_add_detaches_from_parent(void **state) {
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exec(
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"globalThis.parent = new UIElement();"
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"globalThis.child = new UIElement();"
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"parent.add(child);"
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"if(parent.childCount !== 1) throw new Error('expected 1 child');"
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"UI.add(child);"
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"if(parent.childCount !== 0) {"
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" throw new Error('expected 0 children after UI.add');"
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"}"
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"if(child.parent !== undefined) throw new Error('child.parent should be undefined');"
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);
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}
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int main(void) {
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assertInit();
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const struct CMUnitTest tests[] = {
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cmocka_unit_test_setup_teardown(
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test_uielement_x_y_readback, uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_construct_calls_init, uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_render_no_override_is_noop_when_childless,
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uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_render_dispatches_to_js_override,
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uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_add_sets_parent_and_world_position,
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uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_no_override_auto_renders_children,
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uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_override_does_not_auto_render_children,
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uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_render_children_explicit_opt_in,
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uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_add_self_throws, uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_add_cycle_throws, uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_add_reparents, uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_add_capacity_exceeded_throws,
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uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_dispose_cascades, uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_uielement_dispose_is_idempotent,
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uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_label_text_default_and_set, uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_rectangle_size_and_color, uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_ui_add_and_remove, uielement_setup, uielement_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_ui_add_detaches_from_parent, uielement_setup, uielement_teardown
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),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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