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dusk/tools/assetstool/processmap.py
Dominic Masters c53439066e
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Cleanup, prep for editor
2025-11-15 22:21:03 -06:00

196 lines
6.3 KiB
Python

import struct
import sys
import os
import json
from assetstool.args import args
from assetstool.assetcache import assetCache, assetGetCache
from assetstool.assethelpers import getAssetRelativePath
from dusk.defs import defs
CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))
CHUNK_DEPTH = int(defs.get('CHUNK_DEPTH'))
CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH
TILE_WIDTH = float(defs.get('TILE_WIDTH'))
TILE_HEIGHT = float(defs.get('TILE_HEIGHT'))
TILE_DEPTH = float(defs.get('TILE_DEPTH'))
def processTile(tileIndex, x=0, y=0, z=0, chunkX=0, chunkY=0, chunkZ=0):
vertices = []
indices = []
tileType = tileIndex
# Placement X, Y, Z
px = (x * TILE_WIDTH) + (chunkX * CHUNK_WIDTH * TILE_WIDTH)
py = (y * TILE_HEIGHT) + (chunkY * CHUNK_HEIGHT * TILE_HEIGHT)
pz = (z * TILE_DEPTH) + (chunkZ * CHUNK_DEPTH * TILE_DEPTH)
if tileIndex == 0:
# Tile 0, nothing
return None
elif tileIndex == 5:
# Tile 2, ramp up
color = (255,0,0)
vertices = [
{'position': (px, py, pz + TILE_DEPTH), 'color': color, 'uv': (0,0)}, # 0,0
{'position': (px + TILE_WIDTH, py, pz + TILE_DEPTH), 'color': color, 'uv': (1,0)}, # 1,0
{'position': (px + TILE_WIDTH, py + TILE_HEIGHT, pz), 'color': color, 'uv': (1,1)}, # 1,1
{'position': (px, py, pz + TILE_DEPTH), 'color': color, 'uv': (0,0)}, # 0,0 (repeat)
{'position': (px + TILE_WIDTH, py + TILE_HEIGHT, pz), 'color': color, 'uv': (1,1)}, # 1,1 (repeat)
{'position': (px, py + TILE_HEIGHT, pz), 'color': color, 'uv': (0,1)} # 0,1
]
indices = [0, 1, 2, 3, 4, 5]
else:
# Determine color for checkerboard pattern
if tileIndex == 1:
color = (255, 255, 255)
else:
color = (0, 0, 255)
vertices = [
{'position': (px, py, pz), 'color': color, 'uv': (0,0)}, # 0,0
{'position': (px + TILE_WIDTH, py, pz), 'color': color, 'uv': (1,0)}, # 1,0
{'position': (px + TILE_WIDTH, py + TILE_HEIGHT, pz), 'color': color, 'uv': (1,1)}, # 1,1
{'position': (px, py, pz), 'color': color, 'uv': (0,0)}, # 0,0 (repeat)
{'position': (px + TILE_WIDTH, py + TILE_HEIGHT, pz), 'color': color, 'uv': (1,1)}, # 1,1 (repeat)
{'position': (px, py + TILE_HEIGHT, pz), 'color': color, 'uv': (0,1)} # 0,1
]
indices = [0, 1, 2, 3, 4, 5]
return {
'vertices': vertices,
'indices': indices,
'tileType': tileType
}
def processChunk(path):
cache = assetGetCache(path)
if cache:
return cache
# Read input file as JSON
with open(path, 'r') as f:
inData = json.load(f)
# Filename must contain chunk coordinates as X_Y_Z
fileName = os.path.basename(path)
nameParts = os.path.splitext(fileName)[0].split('_')
if len(nameParts) != 3:
print(f"Error: Chunk filename {fileName} does not contain valid chunk coordinates.")
sys.exit(1)
chunk = {
'chunkX': int(nameParts[0]),
'chunkY': int(nameParts[1]),
'chunkZ': int(nameParts[2]),
'tiles': [0] * CHUNK_TILE_COUNT,
'models': []
}
baseModel = {
'vertices': [],
'indices': [],
'vertexCount': 0,
'indexCount': 0
}
# Append the model to chunk.models
chunk['models'].append(baseModel)
for i, tile in enumerate(inData['tiles']):
# Set to chunk
# Calculate x, y, z from i
x = i % CHUNK_WIDTH
y = (i // CHUNK_WIDTH) % CHUNK_HEIGHT
z = i // (CHUNK_WIDTH * CHUNK_HEIGHT)
# Add tile 3D model
result = processTile(tile, x, y, z, chunk['chunkX'], chunk['chunkY'], chunk['chunkZ'])
if result is not None and len(result['vertices']) > 0:
base = len(baseModel['vertices'])
quad_indices = [base + idx for idx in result['indices']]
baseModel['vertices'].extend(result['vertices'])
baseModel['indices'].extend(quad_indices)
baseModel['vertexCount'] = len(baseModel['vertices'])
baseModel['indexCount'] = len(baseModel['indices'])
chunk['tiles'][i] = result['tileType']
# Generate binary buffer for efficient output
buffer = bytearray()
buffer.extend(b'DCF')# Header
buffer.extend(len(chunk['tiles']).to_bytes(4, 'little')) # Number of tiles
buffer.extend(len(chunk['models']).to_bytes(1, 'little')) # Number of models
# Buffer tile data as array of uint8_t
for tileIndex in chunk['tiles']:
buffer.append(tileIndex.to_bytes(1, 'little')[0])
# For each model
for model in chunk['models']:
# Write vertex count and index count
buffer.extend(model['vertexCount'].to_bytes(4, 'little'))
# For each vertex
for vertex in model['vertices']:
# This is not tightly packed in memory.
# R G B A U V X Y Z
# Color is 4 bytes (RGBA)
# Rest is floats
r, g, b = vertex['color']
a = 255
buffer.extend(r.to_bytes(1, 'little'))
buffer.extend(g.to_bytes(1, 'little'))
buffer.extend(b.to_bytes(1, 'little'))
buffer.extend(a.to_bytes(1, 'little'))
u, v = vertex['uv']
buffer.extend(bytearray(struct.pack('<f', u)))
buffer.extend(bytearray(struct.pack('<f', v)))
x, y, z = vertex['position']
buffer.extend(bytearray(struct.pack('<f', x)))
buffer.extend(bytearray(struct.pack('<f', y)))
buffer.extend(bytearray(struct.pack('<f', z)))
# Write out map file
relative = getAssetRelativePath(path)
fileNameWithoutExt = os.path.splitext(os.path.basename(path))[0]
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dcf")
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
with open(outputFilePath, "wb") as f:
f.write(buffer)
outChunk = {
'files': [ outputFilePath ],
'chunk': chunk
}
return assetCache(path, outChunk)
def processMap(asset):
cache = assetGetCache(asset['path'])
if cache is not None:
return cache
# Path provided should be a directory.
if not os.path.isdir(asset['path']):
print(f"Error: Asset path {asset['path']} is not a directory.")
sys.exit(1)
# List files
chunkFiles = []
for fileName in os.listdir(asset['path']):
if not fileName.endswith('.json'):
continue
result = processChunk(os.path.join(asset['path'], fileName))
chunkFiles.extend(result['files'])
outMap = {
'files': chunkFiles
}
return assetCache(asset['path'], outMap)