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dusk/archive/scene/scene/scenemap.h
Dominic Masters 794e0574ad
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Moved a few things around, definitely not clean but better.
2026-01-28 15:00:59 -06:00

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C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "scene/scene.h"
#include "rpg/entity/entity.h"
#include "display/camera/camera.h"
#include "asset/asset.h"
typedef struct {
camera_t camera;
} scenemap_t;
errorret_t sceneMapInit(scenedata_t *data);
void sceneMapUpdate(scenedata_t *data);
void sceneMapRender(scenedata_t *data);
void sceneMapRenderEntity(entity_t *entity);
void sceneMapRenderMap();
void sceneMapDispose(scenedata_t *data);
static scene_t SCENE_MAP = {
.name = "map",
.init = sceneMapInit,
.update = sceneMapUpdate,
.render = sceneMapRender,
.dispose = sceneMapDispose,
.flags = 0
};