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EBOOT.PBP packing was a POST_BUILD step with no dependency on the asset pak, so an assets-only rebuild could silently leave a stale dusk.dsk embedded. cmake/targets/psp.cmake now repacks EBOOT.PBP via a properly tracked custom command depending on the executable, PARAM.SFO, and dusk.dsk (and correctly embeds Dusk.prx rather than the raw ELF when BUILD_PRX is on). Separately, libzip's zip_source_filep_create (lazy seeked FILE* reads) proved unreliable on real PSP hardware, corrupting reads of the embedded PSAR (first EINVAL, then zlib data errors) even though the packaged data was verified byte-perfect. assetInitPBP now reads the whole PSAR into memory once and uses zip_source_buffer_create instead. Confirmed working on real hardware. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>