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dusk/tools/editortool/maptool.py
Dominic Masters 68b63d3007
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Python

import sys
import os
from PyQt5.QtCore import Qt, QTimer
from PyQt5.QtWidgets import (
QApplication, QMainWindow, QWidget,
QHBoxLayout, QVBoxLayout, QPushButton,
QLabel, QSlider, QOpenGLWidget, QDialog, QRadioButton, QDialogButtonBox,
QAction, QFileDialog, QLineEdit
)
from OpenGL.GL import *
from OpenGL.GLU import *
class GLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.xRot = 20.0
self.yRot = 30.0
self.zRot = 0.0
self.rotation_speed = 2.0
self.timer = QTimer(self)
self.timer.timeout.connect(self.updateRotation)
# ---------- OpenGL lifecycle ----------
def initializeGL(self):
# Check that context is valid
version = glGetString(GL_VERSION)
print("GL version:", version)
glClearColor(0.1, 0.1, 0.1, 1.0)
glEnable(GL_DEPTH_TEST)
glShadeModel(GL_SMOOTH)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
light_position = [4.0, 4.0, 8.0, 1.0]
glLightfv(GL_LIGHT0, GL_POSITION, light_position)
def resizeGL(self, w, h):
if h == 0:
h = 1
glViewport(0, 0, w, h)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glLoadIdentity()
gluPerspective(45.0, float(w) / float(h), 0.1, 100.0)
glMatrixMode(GL_MODELVIEW)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef(0.0, 0.0, -7.0)
glRotatef(self.xRot, 1.0, 0.0, 0.0)
glRotatef(self.yRot, 0.0, 1.0, 0.0)
glRotatef(self.zRot, 0.0, 0.0, 1.0)
self.drawCube()
# ---------- 3D object ----------
def drawCube(self):
glBegin(GL_QUADS)
# Front (red)
glColor3f(1.0, 0.0, 0.0)
glVertex3f(-1.0, -1.0, 1.0)
glVertex3f( 1.0, -1.0, 1.0)
glVertex3f( 1.0, 1.0, 1.0)
glVertex3f(-1.0, 1.0, 1.0)
# Back (green)
glColor3f(0.0, 1.0, 0.0)
glVertex3f(-1.0, -1.0, -1.0)
glVertex3f(-1.0, 1.0, -1.0)
glVertex3f( 1.0, 1.0, -1.0)
glVertex3f( 1.0, -1.0, -1.0)
# Top (blue)
glColor3f(0.0, 0.0, 1.0)
glVertex3f(-1.0, 1.0, -1.0)
glVertex3f(-1.0, 1.0, 1.0)
glVertex3f( 1.0, 1.0, 1.0)
glVertex3f( 1.0, 1.0, -1.0)
# Bottom (yellow)
glColor3f(1.0, 1.0, 0.0)
glVertex3f(-1.0, -1.0, -1.0)
glVertex3f( 1.0, -1.0, -1.0)
glVertex3f( 1.0, -1.0, 1.0)
glVertex3f(-1.0, -1.0, 1.0)
# Right (magenta)
glColor3f(1.0, 0.0, 1.0)
glVertex3f( 1.0, -1.0, -1.0)
glVertex3f( 1.0, 1.0, -1.0)
glVertex3f( 1.0, 1.0, 1.0)
glVertex3f( 1.0, -1.0, 1.0)
# Left (cyan)
glColor3f(0.0, 1.0, 1.0)
glVertex3f(-1.0, -1.0, -1.0)
glVertex3f(-1.0, -1.0, 1.0)
glVertex3f(-1.0, 1.0, 1.0)
glVertex3f(-1.0, 1.0, -1.0)
glEnd()
# ---------- Animation control ----------
def startRotation(self):
if not self.timer.isActive():
self.timer.start(30) # ms
def stopRotation(self):
if self.timer.isActive():
self.timer.stop()
def resetView(self):
self.xRot = 20.0
self.yRot = 30.0
self.zRot = 0.0
self.update()
def updateRotation(self):
self.xRot += self.rotation_speed
self.yRot += self.rotation_speed * 0.8
self.zRot += self.rotation_speed * 0.5
self.update()
class MapWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle("3D Cube with GUI Buttons (QOpenGLWidget)")
self.resize(1280, 720)
# File menu setup
menubar = self.menuBar()
file_menu = menubar.addMenu("File")
action_new = QAction("New", self)
action_open = QAction("Open", self)
action_save = QAction("Save", self)
action_save_as = QAction("Save As", self)
file_menu.addAction(action_new)
file_menu.addAction(action_open)
file_menu.addAction(action_save)
file_menu.addAction(action_save_as)
action_new.triggered.connect(self.newFile)
action_open.triggered.connect(self.openFile)
action_save.triggered.connect(self.saveFile)
action_save_as.triggered.connect(self.saveFileAs)
self.current_file = None
central = QWidget()
self.setCentralWidget(central)
main_layout = QHBoxLayout(central)
# Left panel
left_panel = QVBoxLayout()
chunk_info_label = QLabel("CHUNK INFO")
left_panel.addWidget(chunk_info_label)
left_panel.addStretch()
# Right panel
right_panel = QVBoxLayout()
map_info_label = QLabel("Map Information")
right_panel.addWidget(map_info_label)
map_title_label = QLabel("Map Title")
map_title_input = QLineEdit()
right_panel.addWidget(map_title_label)
right_panel.addWidget(map_title_input)
right_panel.addStretch()
# Add panels to main layout
left_widget = QWidget()
left_widget.setLayout(left_panel)
left_widget.setFixedWidth(200)
main_layout.addWidget(left_widget)
# Center panel (GLWidget + controls)
self.gl_widget = GLWidget(self)
main_layout.addWidget(self.gl_widget, stretch=3)
right_widget = QWidget()
right_widget.setLayout(right_panel)
right_widget.setFixedWidth(250)
main_layout.addWidget(right_widget)
def newFile(self):
# Implement new file logic here
self.current_file = None
# ...clear relevant data...
def openFile(self):
default_dir = os.path.join(os.path.dirname(__file__), '../../assets/map/')
fname, _ = QFileDialog.getOpenFileName(self, "Open JSON File", default_dir, "JSON Files (*.json)")
if fname:
self.current_file = fname
# ...load file logic...
def saveFile(self):
if self.current_file:
# ...save logic...
pass
else:
self.saveFileAs()
def saveFileAs(self):
default_dir = os.path.join(os.path.dirname(__file__), '../../assets/map/')
fname, _ = QFileDialog.getSaveFileName(self, "Save JSON File As", default_dir, "JSON Files (*.json)")
if fname:
self.current_file = fname
# ...save logic...