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dusk/archive/rpg/entity/player.h
Dominic Masters af5bf987c8
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Add inventory.
2026-01-06 07:47:16 -06:00

43 lines
901 B
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "input/input.h"
typedef struct entity_s entity_t;
typedef struct {
void *nothing;
} player_t;
typedef struct {
inputaction_t action;
entitydir_t direction;
} playerinputdirmap_t;
static const playerinputdirmap_t PLAYER_INPUT_DIR_MAP[] = {
{ INPUT_ACTION_UP, ENTITY_DIR_NORTH },
{ INPUT_ACTION_DOWN, ENTITY_DIR_SOUTH },
{ INPUT_ACTION_LEFT, ENTITY_DIR_WEST },
{ INPUT_ACTION_RIGHT, ENTITY_DIR_EAST },
{ 0xFF, 0xFF }
};
/**
* Initializes a player entity.
*
* @param entity Pointer to the entity structure to initialize.
*/
void playerInit(entity_t *entity);
/**
* Handles movement logic for the player entity.
*
* @param entity Pointer to the player entity structure.
*/
void playerInput(entity_t *entity);