Files
dusk/assets/testscene.js
T
2026-06-04 13:36:35 -05:00

51 lines
1.1 KiB
JavaScript

var scene = {
'test': 'teststring'
};
var assets = AssetBatch([
{ path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
]);
var cam;
var camPos;
var testEntity;
var testPos;
var testRenderable;
var texEntry;
scene.init = function() {
assets.lock();
assets.onLoaded[0] = scene.loaded;
};
scene.loaded = function() {
texEntry = assets.entry(0);
// Camera at (3, 3, 3) looking at origin
cam = Entity.create();
camPos = cam.add(Component.POSITION);
cam.add(Component.CAMERA);
camPos.localPosition = new Vec3(3, 3, 3);
camPos.lookAt(new Vec3(0, 0, 0));
// Test entity with textured quad at origin
testEntity = Entity.create();
testPos = testEntity.add(Component.POSITION);
testRenderable = testEntity.add(Component.RENDERABLE);
testRenderable.texture = texEntry.texture;
testRenderable.sprites = [
[0, 0, 1, 1, 0, 1, 1, 0]
];
testPos.localPosition = new Vec3(0, 0, 0);
}
scene.dispose = function() {
Console.print('Scene Dispose');
Entity.dispose(cam);
Entity.dispose(testEntity);
assets.unlock();
};
module.exports = scene;