Files
dusk/archive/old_display_system/display/shader/shader.c
T
2026-06-18 20:25:54 -05:00

83 lines
2.3 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "shader.h"
#include "shadermaterial.h"
#include "assert/assert.h"
#include "log/log.h"
shader_t *bound = NULL;
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
assertNotNull(shader, "Shader cannot be null");
errorChain(shaderInitPlatform(shader, def));
bound = NULL;
errorOk();
}
errorret_t shaderBind(shader_t *shader) {
assertNotNull(shader, "Shader cannot be null");
errorChain(shaderBindPlatform(shader));
bound = shader;
errorOk();
}
errorret_t shaderSetMatrix(
shader_t *shader,
const char_t *name,
mat4 matrix
) {
assertNotNull(shader, "Shader cannot be null");
assertStrLenMin(name, 1, "Uniform name cannot be empty");
assertNotNull(matrix, "Matrix cannot be null");
assertTrue(bound == shader, "Shader must be bound.");
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
errorOk();
}
errorret_t shaderSetTexture(
shader_t *shader,
const char_t *name,
texture_t *texture
) {
assertNotNull(shader, "Shader cannot be null");
assertStrLenMin(name, 1, "Uniform name cannot be empty");
assertTrue(bound == shader, "Shader must be bound.");
errorChain(shaderSetTexturePlatform(shader, name, texture));
errorOk();
}
errorret_t shaderSetColor(
shader_t *shader,
const char_t *name,
color_t color
) {
assertNotNull(shader, "Shader cannot be null");
assertStrLenMin(name, 1, "Uniform name cannot be empty");
assertTrue(bound == shader, "Shader must be bound.");
errorChain(shaderSetColorPlatform(shader, name, color));
errorOk();
}
errorret_t shaderSetMaterial(
shader_t *shader,
const shadermaterial_t *material
) {
assertNotNull(shader, "Shader cannot be null");
assertNotNull(material, "Material cannot be null");
assertTrue(bound == shader, "Shader must be bound.");
assertNotNull(shader->definition, "Shader definition cannot be null");
assertNotNull(shader->definition->setMaterial, "Def lacks setMaterial");
return shader->definition->setMaterial(shader, material);
}
errorret_t shaderDispose(shader_t *shader) {
assertNotNull(shader, "Shader cannot be null");
bound = NULL;
errorChain(shaderDisposePlatform(shader));
errorOk();
}