Files
dusk/archive/old_display_system/display/display.c
T
2026-06-18 20:25:54 -05:00

116 lines
2.7 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "display/display.h"
#include "display/framebuffer/framebuffer.h"
#include "scene/scene.h"
#include "display/spritebatch/spritebatch.h"
#include "display/mesh/quad.h"
#include "display/mesh/cube.h"
#include "display/mesh/sphere.h"
#include "display/mesh/plane.h"
#include "display/mesh/capsule.h"
#include "display/mesh/triprism.h"
#include "display/screen/screen.h"
#include "ui/ui.h"
#include "display/text/text.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
#include "asset/asset.h"
#include "display/shader/shaderlist.h"
#include "time/time.h"
display_t DISPLAY = { 0 };
errorret_t displayInit(void) {
memoryZero(&DISPLAY, sizeof(DISPLAY));
#ifdef displayPlatformInit
errorChain(displayPlatformInit());
#endif
errorChain(displaySetState((displaystate_t){ .flags = 0 }));
errorChain(textureInit(
&TEXTURE_WHITE, 4, 4,
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_WHITE_PIXELS }
));
errorChain(textureInit(
&TEXTURE_TEST, 4, 4,
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_TEST_PIXELS }
));
// Standard meshes
errorChain(quadInit());
errorChain(cubeInit());
errorChain(sphereInit());
errorChain(planeInit());
errorChain(capsuleInit());
errorChain(triPrismInit());
errorChain(frameBufferInitBackBuffer());
errorChain(spriteBatchInit());
errorChain(textInit());
errorChain(screenInit());
// Setup initial shader with default values
errorChain(shaderListInit());
errorOk();
}
errorret_t displayUpdate(void) {
#ifdef displayPlatformUpdate
errorChain(displayPlatformUpdate());
#endif
// Reset state
spriteBatchClear();
errorChain(frameBufferBind(NULL));
// Bind screen and render scene
errorChain(screenBind());
frameBufferClear(
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
SCREEN.background
);
errorChain(sceneRender());
// Finish up
screenUnbind();
screenRender();
// Swap and return.
#ifdef displayPlatformSwap
errorChain(displayPlatformSwap());
#endif
errorOk();
}
errorret_t displaySetState(displaystate_t state) {
#ifdef displayPlatformSetState
errorChain(displayPlatformSetState(state));
#endif
errorOk();
}
errorret_t displayDispose(void) {
errorChain(shaderListDispose());
errorChain(spriteBatchDispose());
screenDispose();
errorChain(textDispose());
errorChain(textureDispose(&TEXTURE_WHITE));
errorChain(textureDispose(&TEXTURE_TEST));
#ifdef displayPlatformDispose
displayPlatformDispose();
#endif
// For now, we just return an OK error.
errorOk();
}