2025-02-25 11:20:05 -06:00

42 lines
908 B
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assert/assert.h"
#include "assert/assertgl.h"
#include "entityshader.h"
#include "entity_vert.glsl.h"
#include "entity_frag.glsl.h"
#include "display/shader/fragments/transforms.h"
entityshader_t ENTITY_SHADER;
void entityShaderInit() {
memset(&ENTITY_SHADER, 0, sizeof(entityshader_t));
shaderInit(
&ENTITY_SHADER.shader,
entity_vertShaderSource,
entity_fragShaderSource
);
// Uniform buffers
ENTITY_SHADER.transformsBlock = shaderGetBlock(
&ENTITY_SHADER.shader,
TRANSFORMS_BLOCK_NAME
);
// Uniforms
}
void entityShaderUse() {
shaderUse(&ENTITY_SHADER.shader);
shaderBufferBindToBlock(&TRANSFORMS_BUFFER, ENTITY_SHADER.transformsBlock);
}
void entityShaderDispose() {
shaderDispose(&ENTITY_SHADER.shader);
}