66 lines
1.2 KiB
C
66 lines
1.2 KiB
C
/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "engine.h"
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#include "util/memory.h"
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#include "time/time.h"
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#include "input/input.h"
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#include "console/console.h"
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#include "display/display.h"
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#include "scene/scenemanager.h"
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#include "asset/assetmanager.h"
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#include "game/game.h"
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engine_t ENGINE;
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asset_t *outAsset;
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ref_t outRef;
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errorret_t engineInit(void) {
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memoryZero(&ENGINE, sizeof(engine_t));
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ENGINE.running = true;
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// Init systems. Order is important.
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timeInit();
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consoleInit();
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inputInit();
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errorChain(assetManagerInit());
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errorChain(displayInit());
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errorChain(sceneManagerInit());
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errorChain(gameInit());
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// Init scripts
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#if PSP
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consoleExec("exec config/init_psp.dcf");
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#else
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consoleExec("exec config/init.dcf");
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#endif
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errorOk();
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}
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errorret_t engineUpdate(void) {
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timeUpdate();
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inputUpdate();
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consoleUpdate();
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assetManagerUpdate();
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gameUpdate();
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sceneManagerUpdate();
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errorChain(displayUpdate());
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errorOk();
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}
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errorret_t engineDispose(void) {
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gameDispose();
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errorChain(displayDispose());
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assetManagerDispose();
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consoleDispose();
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errorOk();
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} |