dusk/src/duskgl/display/shader/data/tilesetshaderdata.c

40 lines
1.2 KiB
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "tilesetshaderdata.h"
#include "assert/assert.h"
#include "util/memory.h"
shaderbuffer_t TILESET_SHADER_DATA_BUFFER;
tilesetshaderdata_t TILESET_SHADER_DATA_DATA;
void tilesetShaderDataInit() {
memoryZero(&TILESET_SHADER_DATA_DATA, sizeof(tilesetshaderdata_t));
shaderBufferInit(&TILESET_SHADER_DATA_BUFFER, sizeof(tilesetshaderdata_t));
}
void tilesetShaderDataUpdate() {
uint8_t i = 0;
do {
if(TILESET_SLOTS[i] == TILESET_NULL) continue;
tileset_t *tileset = &TILESETS[TILESET_SLOTS[i]];
texture_t *texture = &TILESET_GL_TEXTURES[TILESET_SLOTS[i]];
tilesetshaderdatatileset_t *dest = &TILESET_SHADER_DATA_DATA.tilesets[i];
dest->columns = tileset->columns;
dest->rows = tileset->rows;
dest->width = texture->width;
dest->height = texture->height;
} while(++i < TILESET_COUNT);
shaderBufferBind(&TILESET_SHADER_DATA_BUFFER);
shaderBufferSetData(&TILESET_SHADER_DATA_BUFFER, &TILESET_SHADER_DATA_DATA);
}
void tilesetShaderDataDispose() {
shaderBufferDispose(&TILESET_SHADER_DATA_BUFFER);
}