Party moves off a global singleton onto each save slot, letting START_BATTLE pick specific active-order members to bring into a fight, and round-trips through save/load via saveslotver1. A corrupt slot load now flags the cache and shows a red "Corrupted Save" warning in the select-save UI instead of silently resetting. Co-Authored-By: Claude Sonnet 5 <[email protected]>
25 lines
504 B
JSON
25 lines
504 B
JSON
{
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"items": [
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{
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"type": "START_BATTLE",
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"encounterType": "REGULAR",
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"fleeAvailable": true,
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"enemies": [
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{
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"stats": { "attack": 8, "defense": 4, "magic": 0, "speed": 5, "luck": 2 },
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"healthMax": 30,
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"mpMax": 0
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},
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{
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"stats": { "attack": 6, "defense": 3, "magic": 0, "speed": 7, "luck": 2 },
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"healthMax": 20,
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"mpMax": 0
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}
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]
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},
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{
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"type": "REGULAR_BATTLE"
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}
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]
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}
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