Files
dusk/assets/cutscenes/battle
YourWishesandClaude Sonnet 5 37e7e95ace Resolve moves into per-move cutscenes during battle execution
Each queued action now resolves to its move's cutscene
(cutscenes/battle/moves/<name>.jsonc), spliced into the executing state
with a BATTLE_POST_MOVE checkpoint after each one. Fighter turn order is
tracked via fighterOrder/fighterOrderCount, and resolved actions/pending
counts are cleared so fighters aren't skipped in later rounds. Also fixes
a BATTLE_WAIT_SELECTION deadlock and adds an optional "blocking" flag to
MODAL cutscene items.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-09-20 17:49:06 -05:00
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