Files
dusk/test/save/savetestfixture.h
T
YourWishesandClaude Sonnet 5.5 31ee7989de Remove rpg, ui, editor and scene subfolders; split scripts by platform
Delete src/dusk/rpg, src/dusk/ui, the animation/keyframe modules, the
scene subfolders, the chunk asset loader and ./editor, and strip the
dependent save slot, scene type, engine and test code so the main
binary and tests build again. Add scene/node.c/.h skeleton and move
build scripts into scripts/<platform>/.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 07:29:25 -06:00

39 lines
1.4 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "save/save.h"
/**
* Points $HOME at a fresh, empty temporary directory and resets the global
* SAVE state via the real saveInit(). Save tests run against the real Linux
* filesystem backend (there is no fake/mockable platform layer to swap in -
* the platform hooks are compile-time macros, not function pointers), so
* this sandboxing is what keeps tests from touching the real user's
* $HOME/.dusk/saves. Matches cmocka's CMUnitTestSetup signature - pass
* directly to cmocka_unit_test_setup_teardown.
*/
int saveTestFixtureSetup(void **state);
/**
* Recursively removes the temporary $HOME directory tree created by
* saveTestFixtureSetup and restores the real $HOME. Matches cmocka's
* CMUnitTestTeardown signature - pass directly to
* cmocka_unit_test_setup_teardown.
*/
int saveTestFixtureTeardown(void **state);
/**
* Places a regular file where the ".dusk" directory needs to go, so a
* subsequent availability check's mkdirp() call fails with ENOTDIR instead
* of succeeding. Used to deterministically exercise the "device unavailable
* because its directory couldn't be created" path without relying on real
* filesystem permission tricks. Must be called after saveTestFixtureSetup.
*/
void saveTestFixtureBlockSaveDirectory(void);