56 lines
1.3 KiB
C
56 lines
1.3 KiB
C
/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "script/scriptcontext.h"
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/**
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* Registers the tileset module in the scripting context.
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*
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* @param ctx The scripting context to register the module in.
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*/
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void moduleTileset(scriptcontext_t *ctx);
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/**
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* __index metamethod for tileset userdata.
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*
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* @param l The Lua state.
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* @return The number of return values on the Lua stack.
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*/
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int moduleTilesetIndex(lua_State *l);
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/**
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* __tostring metamethod for tileset userdata.
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*
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* @param l The Lua state.
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* @return The number of return values on the Lua stack.
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*/
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int moduleTilesetToString(lua_State *l);
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/**
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* Lua function to get a tileset by name.
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*
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* @param l The Lua state.
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* @return The number of return values on the Lua stack.
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*/
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int moduleTilesetGetByName(lua_State *l);
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/**
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* Lua function to get the UV coordinates for a tile index in a tileset.
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*
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* @param l The Lua state.
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* @return The number of return values on the Lua stack.
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*/
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int moduleTilesetTileGetUV(lua_State *l);
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/**
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* Lua function to get the UV coordinates for a tile position in a tileset.
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*
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* @param l The Lua state.
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* @return The number of return values on the Lua stack.
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*/
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int moduleTilesetPositionGetUV(lua_State *l); |