50 lines
1010 B
C++
50 lines
1010 B
C++
/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "asset/asset.hpp"
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#include "display/texture.hpp"
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#include "display/tileset/tileset.hpp"
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#include "display/camera.hpp"
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typedef struct {
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camera_t camera;
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texture_t fontTexture;
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const tileset_t *fontTileset;
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} ui_t;
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extern ui_t UI;
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/**
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* Initializes the UI system, loading necessary resources.
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*
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* @throws Any exceptions if initialization fails.
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*/
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void uiInit(void);
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/**
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* Updates the UI state, handling user interactions and animations.
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*/
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void uiUpdate(void);
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/**
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* Renders the UI elements to the screen.
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*/
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void uiRender(void);
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/**
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* Sets the font tileset for UI text rendering.
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*
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* @param fontTileset Pointer to the tileset to use for UI fonts.
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* @throws Any exceptions if setting the font fails.
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*/
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void uiSetFont(const tileset_t *fontTileset);
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/**
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* Cleans up and frees all UI resources.
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*/
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void uiDispose(void); |