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dusk/src/dusk/asset/loader/display/assettextureloader.h
T
2026-04-03 12:56:04 -05:00

50 lines
1.2 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "display/texture/texture.h"
typedef struct {
textureformat_t format;
} assettextureloaderparams_t;
/**
* STB image read callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @param data Buffer to read the file data into.
* @param size Size of the buffer to read into.
* @return Number of bytes read, or -1 on error.
*/
int assetTextureReader(void *user, char *data, int size);
void assetTextureSkipper(void *user, int n);
int assetTextureEOF(void *user);
/**
* Handler for texture assets.
*
* @param file Asset file to load the texture from.
* @return Any error that occurs during loading.
*/
errorret_t assetTextureLoader(assetfile_t *file);
/**
* Loads a texture from the specified path.
*
* @param path Path to the texture asset.
* @param out Output texture to load into.
* @param format Format of the texture to load.
* @return Any error that occurs during loading.
*/
errorret_t assetTextureLoad(
const char_t *path,
texture_t *out,
const textureformat_t format
);