61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "display/tileset/tileset.h"
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#include "display/texture.h"
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/**
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* Draw a UI Frame (using the 9-slice technique).
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*
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* @param x The x position to draw the frame at.
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* @param y The y position to draw the frame at.
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* @param width The width of the frame.
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* @param height The height of the frame.
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* @param tileset The tileset to use for rendering the frame.
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* @param column The column in the tileset to use for the frame.
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* @param row The row in the tileset to use for the frame.
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* @param drawInner Whether to draw the inner area.
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* @param texture The texture associated with the tileset.
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*/
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void uiFrameDraw(
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const float_t x,
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const float_t y,
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const float_t width,
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const float_t height,
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const tileset_t *tileset,
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const uint16_t column,
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const uint16_t row,
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const bool_t drawInner,
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texture_t *texture
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);
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/**
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* Draw a tiled UI Frame (using the 9-slice technique). This will tile the
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* center components to allow them to repeat without distortion.
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*
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* @param x The x position to draw the frame at.
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* @param y The y position to draw the frame at.
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* @param width The width of the frame.
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* @param height The height of the frame.
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* @param tileset The tileset to use for rendering the frame.
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* @param column The column in the tileset to use for the frame.
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* @param row The row in the tileset to use for the frame.
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* @param drawInner Whether to draw the inner tiled area.
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* @param texture The texture associated with the tileset.
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*/
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void uiFrameDrawTiled(
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const float_t x,
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const float_t y,
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const float_t width,
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const float_t height,
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const tileset_t *tileset,
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const uint16_t column,
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const uint16_t row,
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const bool_t drawInner,
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texture_t *texture
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); |