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dusk/CMakeLists.txt
Dominic Masters af5bf987c8
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Add inventory.
2026-01-06 07:47:16 -06:00

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CMake

# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Setup
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
option(ENABLE_TESTS "Enable tests" ON)
# Set target system
if(NOT DEFINED DUSK_TARGET_SYSTEM)
set(DUSK_TARGET_SYSTEM "linux")
# set(DUSK_TARGET_SYSTEM "psp")
endif()
# Prep cache
set(DUSK_CACHE_TARGET "dusk-target")
# Build variables
set(DUSK_ROOT_DIR "${CMAKE_SOURCE_DIR}")
set(DUSK_BUILD_DIR "${CMAKE_BINARY_DIR}")
set(DUSK_SOURCES_DIR "${DUSK_ROOT_DIR}/src")
set(DUSK_TEST_DIR "${DUSK_ROOT_DIR}/test")
set(DUSK_TEMP_DIR "${DUSK_BUILD_DIR}/temp")
set(DUSK_TOOLS_DIR "${DUSK_ROOT_DIR}/tools")
set(DUSK_DATA_DIR "${DUSK_ROOT_DIR}/data")
set(DUSK_ASSETS_DIR "${DUSK_ROOT_DIR}/assets")
set(DUSK_BUILT_ASSETS_DIR "${DUSK_BUILD_DIR}/built_assets" CACHE INTERNAL ${DUSK_CACHE_TARGET})
set(DUSK_GENERATED_HEADERS_DIR "${DUSK_BUILD_DIR}/generated")
set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk CACHE INTERNAL ${DUSK_CACHE_TARGET})
set(DUSK_ASSETS "" CACHE INTERNAL ${DUSK_CACHE_TARGET})
set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
# Create directories
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
# Find packages
find_package(Python3 COMPONENTS Interpreter REQUIRED)
# Toolchains
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
find_package(pspsdk REQUIRED)
endif()
# Init Project.
project(${DUSK_LIBRARY_TARGET_NAME}
VERSION 1.0.0
LANGUAGES C
)
# MainLibrary
add_library(${DUSK_LIBRARY_TARGET_NAME})
# Binary Executable
add_executable(${DUSK_BINARY_TARGET_NAME})
# Link library to binary and test
target_link_libraries(${DUSK_BINARY_TARGET_NAME}
PUBLIC
${DUSK_LIBRARY_TARGET_NAME}
)
# Add tools
add_subdirectory(tools)
# Assets
add_subdirectory(assets)
# Add libraries
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
SDL2
OpenGL::GL
GL
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
SDL2
OpenGL::GL
zip
bz2
z
mbedtls
mbedcrypto
lzma
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
# Force turn tests off for now
set(ENABLE_TESTS OFF CACHE BOOL "Enable tests" FORCE)
endif()
# Add code
add_subdirectory(src)
# Handle tests
if(ENABLE_TESTS)
enable_testing()
add_subdirectory(test)
endif()
# Build assets
add_custom_target(DUSK_ASSETS_BUILT ALL
COMMAND
${Python3_EXECUTABLE} ${DUSK_TOOLS_DIR}/assettool.py
--assets ${DUSK_GAME_ASSETS_DIR}
--output-assets ${DUSK_BUILT_ASSETS_DIR}
--output-file ${DUSK_BUILD_DIR}/dusk.dsk
--headers-dir ${DUSK_GENERATED_HEADERS_DIR}
--input ${DUSK_ASSETS}
)
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
# Include generated headers
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${DUSK_GENERATED_HEADERS_DIR}
)
# Postbuild
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
create_pbp_file(
TARGET "${DUSK_BINARY_TARGET_NAME}"
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
TITLE "${DUSK_BINARY_TARGET_NAME}"
PSAR_PATH ${DUSK_BUILD_DIR}/dusk.dsk
VERSION 01.00
)
endif()