Files
dusk/src/display/screen.c
2025-10-06 16:30:44 -05:00

352 lines
11 KiB
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "screen.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "display/mesh/quad.h"
screen_t SCREEN;
void screenInit() {
memoryZero(&SCREEN, sizeof(screen_t));
#if DISPLAY_SIZE_DYNAMIC == 1
cameraInitOrthographic(&SCREEN.framebufferCamera);
SCREEN.framebufferCamera.viewType = CAMERA_VIEW_TYPE_2D;
SCREEN.framebufferCamera._2d.position[0] = 0;
SCREEN.framebufferCamera._2d.position[1] = 0;
SCREEN.framebufferCamera._2d.zoom = 1.0f;
quadBuffer(
SCREEN.frameBufferMeshVertices,
0.0f, 0.0f,
1.0f, 1.0f,
COLOR_WHITE,
0.0f, 0.0f,
1.0f, 1.0f
);
meshInit(
&SCREEN.frameBufferMesh,
QUAD_PRIMITIVE_TYPE,
QUAD_VERTEX_COUNT,
SCREEN.frameBufferMeshVertices
);
#endif
}
void screenBind() {
// Assume backbuffer is currently bound.
switch(SCREEN.mode) {
case SCREEN_MODE_BACKBUFFER: {
// Screen mode backbuffer uses the full display size
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
// No needd for a framebuffer.
#if DISPLAY_SIZE_DYNAMIC == 1
if(SCREEN.framebufferReady) {
frameBufferDispose(&SCREEN.framebuffer);
SCREEN.framebufferReady = false;
}
#endif
break;
}
#if DISPLAY_SIZE_DYNAMIC == 1
case SCREEN_MODE_FIXED_SIZE: {
SCREEN.width = SCREEN.fixedSize.width;
SCREEN.height = SCREEN.fixedSize.height;
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
if(SCREEN.framebufferReady) {
// Is current framebuffer the correct size?
int32_t curFbWidth, curFbHeight;
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
if(curFbWidth == SCREEN.width && curFbHeight == SCREEN.height) {
// Correct size, nothing to do.
frameBufferBind(&SCREEN.framebuffer);
return;
}
// Need a new framebuffer.
frameBufferDispose(&SCREEN.framebuffer);
SCREEN.framebufferReady = false;
}
// Create new framebuffer
frameBufferInit(&SCREEN.framebuffer, SCREEN.width, SCREEN.height);
SCREEN.framebufferReady = true;
frameBufferBind(&SCREEN.framebuffer);
break;
}
case SCREEN_MODE_ASPECT_RATIO: {
// Aspect ratio mode, requires a framebuffer.
int32_t fbWidth, fbHeight;
fbWidth = frameBufferGetWidth(FRAMEBUFFER_BOUND);
fbHeight = frameBufferGetHeight(FRAMEBUFFER_BOUND);
float_t currentAspect = (float_t)fbWidth / (float_t)fbHeight;
if(currentAspect == SCREEN.aspectRatio.ratio) {
// No need to use framebuffer.
SCREEN.width = fbWidth;
SCREEN.height = fbHeight;
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
if(SCREEN.framebufferReady) {
frameBufferDispose(&SCREEN.framebuffer);
SCREEN.framebufferReady = false;
}
return;
}
int32_t newFbWidth, newFbHeight;
if(currentAspect > SCREEN.aspectRatio.ratio) {
// Wider than target aspect, limit by height
newFbWidth = (int32_t)floorf(fbHeight * SCREEN.aspectRatio.ratio);
newFbHeight = (int32_t)fbHeight;
} else {
// Taller than target aspect, limit by width
newFbHeight = (int32_t)floorf(fbWidth / SCREEN.aspectRatio.ratio);
newFbWidth = (int32_t)fbWidth;
}
if(SCREEN.framebufferReady) {
// Is current framebuffer the correct size?
int32_t curFbWidth, curFbHeight;
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
// Correct size, nothing to do.
SCREEN.width = newFbWidth;
SCREEN.height = newFbHeight;
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
frameBufferBind(&SCREEN.framebuffer);
return;
}
// Need a new framebuffer.
frameBufferDispose(&SCREEN.framebuffer);
SCREEN.framebufferReady = false;
}
// Create new framebuffer
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
SCREEN.width = newFbWidth;
SCREEN.height = newFbHeight;
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
SCREEN.framebufferReady = true;
// Bind FB
frameBufferBind(&SCREEN.framebuffer);
break;
}
case SCREEN_MODE_FIXED_HEIGHT: {
float_t fbWidth = (float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND);
float_t fbHeight = (float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND);
float_t fbAspect = fbWidth / fbHeight;
int32_t newFbWidth, newFbHeight;
newFbHeight = SCREEN.fixedHeight.height;
newFbWidth = (int32_t)floorf(newFbHeight * fbAspect);
SCREEN.width = newFbWidth;
SCREEN.height = newFbHeight;
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
// No need to use framebuffer.
if(SCREEN.framebufferReady) {
frameBufferDispose(&SCREEN.framebuffer);
SCREEN.framebufferReady = false;
}
return;
}
if(SCREEN.framebufferReady) {
// Is current framebuffer the correct size?
int32_t curFbWidth, curFbHeight;
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
frameBufferBind(&SCREEN.framebuffer);
return;
}
// Need a new framebuffer.
frameBufferDispose(&SCREEN.framebuffer);
SCREEN.framebufferReady = false;
}
// Create a new framebuffer.
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
SCREEN.framebufferReady = true;
frameBufferBind(&SCREEN.framebuffer);
break;
}
case SCREEN_MODE_FIXED_WIDTH: {
float_t fbWidth = (float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND);
float_t fbHeight = (float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND);
float_t fbAspect = fbWidth / fbHeight;
int32_t newFbWidth, newFbHeight;
newFbWidth = SCREEN.fixedWidth.width;
newFbHeight = (int32_t)floorf(newFbWidth / fbAspect);
SCREEN.width = newFbWidth;
SCREEN.height = newFbHeight;
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
// No need to use framebuffer.
if(SCREEN.framebufferReady) {
frameBufferDispose(&SCREEN.framebuffer);
SCREEN.framebufferReady = false;
}
return;
}
if(SCREEN.framebufferReady) {
// Is current framebuffer the correct size?
int32_t curFbWidth, curFbHeight;
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
frameBufferBind(&SCREEN.framebuffer);
return;
}
// Need a new framebuffer.
frameBufferDispose(&SCREEN.framebuffer);
SCREEN.framebufferReady = false;
}
// Create a new framebuffer.
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
SCREEN.framebufferReady = true;
frameBufferBind(&SCREEN.framebuffer);
break;
}
#endif
default: {
assertUnreachable("Invalid screen mode.");
break;
}
}
}
void screenUnbind() {
switch(SCREEN.mode) {
case SCREEN_MODE_BACKBUFFER: {
// Nothing to do here.
break;
}
#if DISPLAY_SIZE_DYNAMIC == 1
case SCREEN_MODE_ASPECT_RATIO:
case SCREEN_MODE_FIXED_HEIGHT:
case SCREEN_MODE_FIXED_SIZE:
case SCREEN_MODE_FIXED_WIDTH:
if(SCREEN.framebufferReady) frameBufferBind(NULL);
break;
#endif
default: {
assertUnreachable("Invalid screen mode.");
break;
}
}
}
void screenRender() {
if(SCREEN.mode == SCREEN_MODE_BACKBUFFER) {
return;
}
#if DISPLAY_SIZE_DYNAMIC == 1
if(
SCREEN.mode == SCREEN_MODE_ASPECT_RATIO ||
SCREEN.mode == SCREEN_MODE_FIXED_HEIGHT ||
SCREEN.mode == SCREEN_MODE_FIXED_SIZE ||
SCREEN.mode == SCREEN_MODE_FIXED_WIDTH
) {
if(!SCREEN.framebufferReady) {
// Nothing to do here.
return;
}
float_t bbWidth, bbHeight;
bbWidth = (float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND);
bbHeight = (float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND);
float_t backBufferAspect = bbWidth / bbHeight;
// Determine framebuffer centering
float_t fbWidth, fbHeight, fbAspect;
float_t fbX, fbY;
fbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
fbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
fbAspect = fbWidth / fbHeight;
if(backBufferAspect > fbAspect) {
fbHeight = bbHeight;
fbWidth = fbHeight * fbAspect;
fbX = (bbWidth - fbWidth) * 0.5f;
fbY = 0.0f;
} else {
fbWidth = bbWidth;
fbHeight = fbWidth / fbAspect;
fbX = 0.0f;
fbY = (bbHeight - fbHeight) * 0.5f;
}
float_t centerX = bbWidth * 0.5f;
float_t centerY = bbHeight * 0.5f;
SCREEN.framebufferCamera.orthographic.left = 0.0f;
SCREEN.framebufferCamera.orthographic.right = bbWidth;
SCREEN.framebufferCamera.orthographic.top = 0.0f;
SCREEN.framebufferCamera.orthographic.bottom = bbHeight;
quadBuffer(
SCREEN.frameBufferMeshVertices,
centerX - fbWidth * 0.5f, centerY + fbHeight * 0.5f, // top-left
centerX + fbWidth * 0.5f, centerY - fbHeight * 0.5f, // bottom-right
COLOR_WHITE,
0.0f, 0.0f,
1.0f, 1.0f
);
frameBufferClear(
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
COLOR_BLACK
);
cameraPushMatrix(&SCREEN.framebufferCamera);
textureBind(&SCREEN.framebuffer.texture);
meshDraw(&SCREEN.frameBufferMesh, 0, -1);
cameraPopMatrix();
return;
};
#endif
assertUnreachable("Invalid screen mode.");
}
void screenDispose() {
#if DISPLAY_SIZE_DYNAMIC == 1
if(SCREEN.framebufferReady) {
frameBufferDispose(&SCREEN.framebuffer);
SCREEN.framebufferReady = false;
}
#endif
}