Files
dusk/archive/rpg/rpg.c
2025-10-06 19:14:52 -05:00

49 lines
1.0 KiB
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "rpg.h"
#include "rpg/world/map.h"
#include "util/memory.h"
#include "asset/assetmanager.h"
rpg_t RPG;
asset_t *asset;
ref_t assetRef;
void rpgInit() {
memoryZero(&RPG, sizeof(RPG));
errorret_t ret = assetManagerLoadAsset("map/untitled.drm", &asset, &assetRef);
if(ret.code != ERROR_OK) {
errorPrint(ret);
errorCatch(ret);
return;
}
RPG.map = &asset->rpgMap.map;
// mapInit(&testMap);
// testMap.width = 2;
// testMap.height = 2;
// for(uint32_t i = 0; i < testMap.width * testMap.height; i++) {
// testMap.base.tiles[i].id = 1;
// }
// entity_t *ent = mapEntityAdd(&testMap);
// entityInit(ent, ENTITY_TYPE_PLAYER, &testMap);
// entity_t *npc = mapEntityAdd(&testMap);
// entityInit(npc, ENTITY_TYPE_NPC, &testMap);
// npc->position[0] = 32.0f;
// npc->position[1] = 32.0f;
}
void rpgUpdate() {
if(RPG.map != NULL) {
mapUpdate(RPG.map);
}
}