448 lines
12 KiB
C
448 lines
12 KiB
C
/**
|
|
* Copyright (c) 2025 Dominic Masters
|
|
*
|
|
* This software is released under the MIT License.
|
|
* https://opensource.org/licenses/MIT
|
|
*/
|
|
|
|
#include "texture.h"
|
|
#include "assert/assert.h"
|
|
#include "util/memory.h"
|
|
#include "util/math.h"
|
|
#include "display/palette/palettelist.h"
|
|
|
|
const texture_t *TEXTURE_BOUND = NULL;
|
|
|
|
void textureInit(
|
|
texture_t *texture,
|
|
const int32_t width,
|
|
const int32_t height,
|
|
const textureformat_t format,
|
|
const texturedata_t data
|
|
) {
|
|
assertNotNull(texture, "Texture cannot be NULL");
|
|
assertTrue(width > 0 && height > 0, "width/height must be greater than 0");
|
|
|
|
memoryZero(texture, sizeof(texture_t));
|
|
texture->width = width;
|
|
texture->height = height;
|
|
|
|
#if PSP
|
|
assertTrue(
|
|
width == mathNextPowTwo(width),
|
|
"Width must be powers of 2 for PSP"
|
|
);
|
|
assertTrue(
|
|
height == mathNextPowTwo(height),
|
|
"Height must be powers of 2 for PSP"
|
|
);
|
|
#endif
|
|
|
|
#if DISPLAY_SDL2
|
|
glGenTextures(1, &texture->id);
|
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
|
|
|
switch(format) {
|
|
case TEXTURE_FORMAT_RGBA:
|
|
glTexImage2D(
|
|
GL_TEXTURE_2D, 0, format, width, height, 0,
|
|
format, GL_UNSIGNED_BYTE, (void*)data.rgba.colors
|
|
);
|
|
break;
|
|
|
|
case TEXTURE_FORMAT_ALPHA:
|
|
glTexImage2D(
|
|
GL_TEXTURE_2D, 0, format, width, height, 0,
|
|
format, GL_UNSIGNED_BYTE, (void*)data.alpha.data
|
|
);
|
|
break;
|
|
|
|
case TEXTURE_FORMAT_PALETTE:
|
|
assertNotNull(data.palette.data, "Palette texture data cannot be NULL");
|
|
assertTrue(
|
|
data.palette.palette < PALETTE_LIST_COUNT,
|
|
"Palette index out of range"
|
|
);
|
|
|
|
// Get and validate the palette.
|
|
const palette_t *pal = PALETTE_LIST[data.palette.palette];
|
|
assertNotNull(pal, "Palette cannot be NULL");
|
|
GLenum err = glGetError();
|
|
if(err != GL_NO_ERROR) {
|
|
assertUnreachable("GL Error before setting color table");
|
|
}
|
|
|
|
// Do we support paletted textures?
|
|
bool_t havePalTex = false;
|
|
|
|
#if PSP
|
|
havePalTex = true;
|
|
#else
|
|
GLint mask = 0;
|
|
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
|
|
if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
|
|
GLint n=0; glGetIntegerv(GL_NUM_EXTENSIONS, &n);
|
|
for(GLint i=0; i<n; ++i) {
|
|
const char* e = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
|
if(e && strcmp(e, "GL_EXT_paletted_texture")==0) { havePalTex = true; break; }
|
|
}
|
|
} else {
|
|
const char* ext = (const char*)glGetString(GL_EXTENSIONS);
|
|
havePalTex = ext && strstr(ext, "GL_EXT_paletted_texture");
|
|
}
|
|
#endif
|
|
|
|
if(!havePalTex) {
|
|
// Not supported, convert to RGBA using lookup
|
|
color_t formatted[width * height];
|
|
for(int32_t i = 0; i < width * height; i++) {
|
|
uint8_t index = data.palette.data[i];
|
|
assertTrue(
|
|
index < pal->colorCount,
|
|
"Palette index out of range"
|
|
);
|
|
formatted[i] = pal->colors[index];
|
|
}
|
|
glTexImage2D(
|
|
GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, (void*)formatted
|
|
);
|
|
} else {
|
|
// Supported.
|
|
#if PSP
|
|
// PSP requires the color table itself to be a power of two
|
|
assertTrue(
|
|
pal->colorCount == mathNextPowTwo(pal->colorCount),
|
|
"Palette color count must be a power of 2 for PSP"
|
|
);
|
|
#endif
|
|
|
|
glTexImage2D(
|
|
GL_TEXTURE_2D,
|
|
0, GL_COLOR_INDEX8_EXT,
|
|
width, height,
|
|
0, GL_COLOR_INDEX8_EXT,
|
|
GL_UNSIGNED_BYTE, (void*)data.palette.data
|
|
);
|
|
|
|
glColorTableEXT(
|
|
GL_TEXTURE_2D, GL_RGBA, pal->colorCount, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, (const void*)pal->colors
|
|
);
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
assertUnreachable("Unknown texture format");
|
|
break;
|
|
}
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
texture->ready = true;
|
|
|
|
#elif DOLPHIN
|
|
texture->format = format;
|
|
|
|
switch(format) {
|
|
case TEXTURE_FORMAT_RGBA:
|
|
assertTrue(
|
|
(width % 4) == 0 && (height % 4) == 0,
|
|
"RGB5A3 requires w/h multiple of 4 (or pad)"
|
|
);
|
|
|
|
// Convert to RGB5A3 format
|
|
size_t rgbaSize = width * height * sizeof(u16);
|
|
texture->rgba = (u16*)memalign(32, rgbaSize);
|
|
assertNotNull(texture->rgba, "Failed to allocate texture RGBA data");
|
|
|
|
for(uint32_t y = 0; y < height; ++y) {
|
|
for(uint32_t x = 0; x < width; ++x) {
|
|
const int src = y * width + x;
|
|
|
|
const int tileX = x >> 2;
|
|
const int tileY = y >> 2;
|
|
const int tilesPerRow = width >> 2;
|
|
const int tileIndex = tileY * tilesPerRow + tileX;
|
|
const int tileBaseWords = tileIndex * 16;
|
|
const int inTile = ((y & 3) << 2) + (x & 3);
|
|
const int dest = tileBaseWords + inTile;
|
|
|
|
color4b_t col = data.rgba.colors[src];
|
|
|
|
u16 outCol;
|
|
if(col.a < 255) {
|
|
// 0AAA RRRR GGGG BBBB
|
|
outCol = (
|
|
(0u << 15) |
|
|
((u16)(col.a >> 5) << 12) |
|
|
((u16)(col.r >> 4) << 8) |
|
|
((u16)(col.g >> 4) << 4) |
|
|
((u16)(col.b >> 4) << 0)
|
|
);
|
|
} else {
|
|
// 1RRRR RRGG GGGB BBBB
|
|
outCol = (
|
|
(1u << 15) |
|
|
((u16)(col.r >> 3) << 10) |
|
|
((u16)(col.g >> 3) << 5) |
|
|
((u16)(col.b >> 3) << 0)
|
|
);
|
|
}
|
|
texture->rgba[dest] = outCol;
|
|
}
|
|
}
|
|
|
|
DCFlushRange(texture->rgba, rgbaSize);
|
|
GX_InitTexObj(
|
|
&texture->texObj,
|
|
texture->rgba,
|
|
width, height,
|
|
GX_TF_RGB5A3,
|
|
GX_CLAMP, GX_CLAMP,
|
|
GX_FALSE
|
|
);
|
|
|
|
DCFlushRange(texture->rgba, rgbaSize);
|
|
GX_InvalidateTexAll();
|
|
|
|
GX_InitTexObjLOD(
|
|
&texture->texObj,
|
|
GX_NEAR, GX_NEAR,
|
|
0.0f, 0.0f, 0.0f,
|
|
GX_FALSE,
|
|
GX_FALSE,
|
|
GX_ANISO_1
|
|
);
|
|
break;
|
|
|
|
case TEXTURE_FORMAT_ALPHA:
|
|
assertTrue(
|
|
(width % 4) == 0 && (height % 4) == 0,
|
|
"GX_TF_I8 requires w/h multiple of 4 (or pad)"
|
|
);
|
|
|
|
// 1 byte per pixel (I8), GX expects 4x4 tiled layout
|
|
const size_t alphaSize = (size_t)width * (size_t)height;
|
|
|
|
texture->alpha = (u8*)memalign(32, alphaSize);
|
|
assertNotNull(texture->alpha, "Failed to allocate alpha texture data");
|
|
|
|
const u32 tilesPerRow = ((u32)width) >> 3; // /8
|
|
|
|
for (u32 y = 0; y < (u32)height; ++y) {
|
|
const u32 tileY = y >> 2; // /4
|
|
const u32 inTileY = (y & 3) << 3; // (y%4)*8
|
|
|
|
for (u32 x = 0; x < (u32)width; ++x) {
|
|
const u32 srcI = y * (u32)width + x;
|
|
const u8 srcA = data.alpha.data[srcI]; // linear input
|
|
|
|
const u32 tileX = x >> 3; // /8
|
|
const u32 tileIndex = tileY * tilesPerRow + tileX;
|
|
|
|
const u32 tileBase = tileIndex * 32; // 8*4*1 = 32 bytes per tile
|
|
const u32 inTile = inTileY + (x & 7); // (y%4)*8 + (x%8)
|
|
|
|
texture->alpha[tileBase + inTile] = 0xFF - srcA;// Fixes inverted alpha.
|
|
}
|
|
}
|
|
|
|
// Flush CPU cache so GX sees the swizzled I8 texture data
|
|
DCFlushRange(texture->alpha, alphaSize);
|
|
|
|
// Initialize GX texture object with swizzled data
|
|
GX_InitTexObj(
|
|
&texture->texObj,
|
|
texture->alpha,
|
|
width, height,
|
|
GX_TF_I8,
|
|
GX_CLAMP, GX_CLAMP,
|
|
GX_FALSE
|
|
);
|
|
|
|
GX_InitTexObjLOD(
|
|
&texture->texObj,
|
|
GX_NEAR, GX_NEAR,
|
|
0.0f, 0.0f, 0.0f,
|
|
GX_FALSE,
|
|
GX_FALSE,
|
|
GX_ANISO_1
|
|
);
|
|
break;
|
|
|
|
default:
|
|
assertUnreachable("Unsupported texture format for Dolphin");
|
|
break;
|
|
}
|
|
|
|
texture->ready = true;
|
|
#endif
|
|
}
|
|
|
|
void textureBind(texture_t *texture) {
|
|
if(TEXTURE_BOUND == texture) return;
|
|
|
|
if(texture == NULL) {
|
|
#if DISPLAY_SDL2
|
|
glDisable(GL_TEXTURE_2D);
|
|
#endif
|
|
TEXTURE_BOUND = NULL;
|
|
return;
|
|
}
|
|
|
|
assertTrue(texture->ready, "Texture ID must be ready");
|
|
assertTrue(
|
|
texture->width > 0 && texture->height > 0,
|
|
"Texture width and height must be greater than 0"
|
|
);
|
|
|
|
#if DISPLAY_SDL2
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
#elif DOLPHIN
|
|
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
|
#endif
|
|
TEXTURE_BOUND = texture;
|
|
}
|
|
|
|
void textureDispose(texture_t *texture) {
|
|
assertNotNull(texture, "Texture cannot be NULL");
|
|
assertTrue(texture->ready, "Texture ID must be ready");
|
|
|
|
if(TEXTURE_BOUND == texture) {
|
|
textureBind(NULL);
|
|
}
|
|
|
|
#if DISPLAY_SDL2
|
|
glDeleteTextures(1, &texture->id);
|
|
#elif DOLPHIN
|
|
switch(texture->format) {
|
|
case TEXTURE_FORMAT_RGBA:
|
|
free(texture->rgba);
|
|
break;
|
|
|
|
case TEXTURE_FORMAT_ALPHA:
|
|
free(texture->alpha);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
memoryZero(texture, sizeof(texture_t));
|
|
#endif
|
|
}
|
|
|
|
#if DOLPHIN
|
|
void textureDolphinUploadTEV() {
|
|
// Add channel for vertex color
|
|
GX_SetNumChans(1);
|
|
GX_SetChanCtrl(
|
|
GX_COLOR0A0,// Store in color channel 0
|
|
GX_DISABLE,// Lighting disabled
|
|
GX_SRC_REG,// Ambient color?
|
|
GX_SRC_VTX,// Material color?
|
|
GX_LIGHTNULL,// Light Mask
|
|
GX_DF_NONE,// Diffuse function
|
|
GX_AF_NONE// Attenuation function
|
|
);
|
|
|
|
if(!TEXTURE_BOUND) {
|
|
GX_SetNumTexGens(0);
|
|
GX_SetNumTevStages(1);
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
|
return;
|
|
}
|
|
|
|
// One set of UVs
|
|
GX_SetNumTexGens(1);
|
|
GX_SetTexCoordGen(
|
|
GX_TEXCOORD0,
|
|
GX_TG_MTX2x4,
|
|
GX_TG_TEX0,
|
|
GX_IDENTITY
|
|
);
|
|
|
|
// Basically the shader setup
|
|
switch(TEXTURE_BOUND->format) {
|
|
case TEXTURE_FORMAT_RGBA:
|
|
// One TEV stage: vertex color * texture color
|
|
GX_SetNumTevStages(1);
|
|
GX_SetTevOrder(
|
|
GX_TEVSTAGE0,
|
|
GX_TEXCOORD0,
|
|
GX_TEXMAP0,
|
|
GX_COLOR0A0
|
|
);
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
|
break;
|
|
|
|
case TEXTURE_FORMAT_ALPHA:
|
|
// One TEV stage: vertex color * texture color
|
|
GX_SetNumTevStages(1);
|
|
GX_SetTevOrder(
|
|
GX_TEVSTAGE0,
|
|
GX_TEXCOORD0,
|
|
GX_TEXMAP0,
|
|
GX_COLOR0A0
|
|
);
|
|
|
|
// Color = vertex color
|
|
GX_SetTevColorIn(
|
|
GX_TEVSTAGE0,
|
|
GX_CC_RASC,
|
|
GX_CC_ZERO,
|
|
GX_CC_ZERO,
|
|
GX_CC_ZERO
|
|
);
|
|
GX_SetTevColorOp(
|
|
GX_TEVSTAGE0,
|
|
GX_TEV_ADD,
|
|
GX_TB_ZERO,
|
|
GX_CS_SCALE_1,
|
|
GX_TRUE,
|
|
GX_TEVPREV
|
|
);
|
|
|
|
// Alpha = vertex alpha * I8 intensity
|
|
GX_SetTevAlphaIn(
|
|
GX_TEVSTAGE0,
|
|
GX_CA_RASA,
|
|
GX_CA_ZERO,
|
|
GX_CA_TEXA,
|
|
GX_CA_ZERO
|
|
);
|
|
GX_SetTevAlphaOp(
|
|
GX_TEVSTAGE0,
|
|
GX_TEV_ADD,
|
|
GX_TB_ZERO,
|
|
GX_CS_SCALE_1,
|
|
GX_TRUE,
|
|
GX_TEVPREV
|
|
);
|
|
|
|
GX_SetBlendMode(
|
|
GX_BM_BLEND,
|
|
GX_BL_SRCALPHA,
|
|
GX_BL_INVSRCALPHA,
|
|
GX_LO_CLEAR
|
|
);
|
|
|
|
GX_SetColorUpdate(GX_TRUE);
|
|
GX_SetAlphaUpdate(GX_TRUE);
|
|
|
|
break;
|
|
|
|
default:
|
|
assertUnreachable("Unknown texture format in meshDraw");
|
|
break;
|
|
}
|
|
}
|
|
#endif |