dusk/src/network/server/networked/networkedserver.c

232 lines
7.0 KiB
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "network/server/server.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "console/console.h"
errorret_t networkedServerStart(
server_t *server,
const serverstart_t start
) {
assertNotNull(server, "Server is null");
assertTrue(start.type == SERVER_TYPE_NETWORKED,"Invalid server type");
assertTrue(server->state == SERVER_STATE_STOPPED,"Server is already running");
assertIsMainThread("Server start must be on main thread");
// Initialize the networked server.
consolePrint("Starting server on port %d...\n", start.networked.port);
memoryZero(&server->networked, sizeof(server->networked));
// Initialize the server socket
server->networked.socket = socket(AF_INET, SOCK_STREAM, 0);
if(server->networked.socket < 0) {
return error("Failed to create socket");
}
server->networked.address.sin_family = AF_INET;
server->networked.address.sin_addr.s_addr = INADDR_ANY;
server->networked.address.sin_port = htons(start.networked.port);
// Bind the socket to the address and port
int32_t res = bind(
server->networked.socket,
(struct sockaddr *)&server->networked.address,
sizeof(server->networked.address)
);
if(res != 0) {
close(server->networked.socket);
return error("Failed to bind socket");
}
// Set the socket to listen for incoming connections
res = listen(server->networked.socket, SERVER_MAX_CLIENTS);
if(res != 0) {
close(server->networked.socket);
return error("Failed to listen on socket");
}
// Initialize mutex and condition variable
pthread_mutex_init(&server->networked.lock, NULL);
pthread_cond_init(&server->networked.cond, NULL);
// Start the server thread.
server->state = SERVER_STATE_STARTING;
res = pthread_create(&server->thread, NULL, networkedServerThread, server);
if(res != 0) {
perror("Failed to create server thread");
serverStop();
return error("Failed to create server thread");
}
// Wait for the thread to start.
pthread_mutex_lock(&server->networked.lock);
while(server->state == SERVER_STATE_STARTING) {
pthread_cond_wait(&server->networked.cond, &server->networked.lock);
}
pthread_mutex_unlock(&server->networked.lock);
// Server started, hand back.
consolePrint("Server started.");
return ERROR_OK;
}
void networkedServerStop(server_t *server) {
assertNotNull(server, "Server is null");
assertTrue(server->state != SERVER_STATE_STOPPED, "Server is already stopped");
assertTrue(server->state != SERVER_STATE_STARTING, "Server is starting");
assertIsMainThread("Server stop must be on main thread");
// Notify thread to stop
pthread_mutex_lock(&server->networked.lock);
server->state = SERVER_STATE_STOPPING;
pthread_cond_signal(&server->networked.cond);
pthread_mutex_unlock(&server->networked.lock);
// Disconnect clients
uint8_t i = 0;
do {
serverclient_t *client = &server->clients[i++];
if(client->state == SERVER_CLIENT_STATE_DISCONNECTED) continue;
serverClientClose(client);
} while(i < SERVER_MAX_CLIENTS);
// Wait for the thread to stop
int32_t maxWaits = 0;
pthread_mutex_lock(&server->networked.lock);
while(server->state == SERVER_STATE_STOPPING) {
if(maxWaits++ >= 1000) {
consolePrint("Server thread did not stop in time, forcing exit.");
server->state = SERVER_STATE_STOPPED;
break;
}
pthread_cond_wait(&server->networked.cond, &server->networked.lock);
}
pthread_mutex_unlock(&server->networked.lock);
// Destroy mutex and condition variable
pthread_mutex_destroy(&server->networked.lock);
pthread_cond_destroy(&server->networked.cond);
// Close the socket
if(server->networked.socket >= 0) {
close(server->networked.socket);
server->networked.socket = -1;
}
// Term the thread.
if(server->thread) {
pthread_join(server->thread, NULL);
server->thread = 0;
}
}
void * networkedServerThread(void *arg) {
assertNotNull(arg, "Server is null");
assertNotMainThread("Server thread must not be main thread");
server_t *server = (server_t *)arg;
// Notify main thread that the server is running
pthread_mutex_lock(&server->networked.lock);
server->state = SERVER_STATE_RUNNING;
pthread_cond_signal(&server->networked.cond);
pthread_mutex_unlock(&server->networked.lock);
struct timeval timeout;
fd_set readfds;
// Main thread loop.
while(server->state == SERVER_STATE_RUNNING) {
// Prepare the select call, used for waiting for incoming connections.
FD_ZERO(&readfds);
FD_SET(server->networked.socket, &readfds);
timeout.tv_sec = 1;
timeout.tv_usec = 0;
// Wait for incoming connections
int32_t activity = select(
server->networked.socket + 1,
&readfds,
NULL,
NULL,
&timeout
);
// Timeout or no activity
if(activity <= 0) continue;
// Check if there is a new connection
if(!FD_ISSET(server->networked.socket, &readfds)) continue;
// Accept new connection.
int32_t clientSocket = accept(server->networked.socket, NULL, NULL);
if(clientSocket < 0) {
consolePrint("Failed to accept connection");
continue;
}
// Find an available client slot.
serverclient_t *client = NULL;
uint8_t i = 0;
do {
if(server->clients[i].state != SERVER_CLIENT_STATE_DISCONNECTED) {
i++;
continue;
}
client = &server->clients[i];
break;
} while(i < SERVER_MAX_CLIENTS);
// No available slots were found (Server full). This is the only time a
// packet is sent without a client thread.
if(!client) {
packet_t packet;
serverclient_t tempClient = {
.networked = {
.socket = clientSocket,
},
.server = server,
.state = SERVER_CLIENT_STATE_ACCEPTING
};
packetDisconnectCreate(&packet, PACKET_DISCONNECT_REASON_SERVER_FULL);
networkedServerClientWritePacket(&tempClient, &packet);
if(errorCheck()) errorPrint();
consolePrint("Client %i disconnected: Server full.");
close(clientSocket);
continue;
}
// Hand off to server client for acceptance. Only one client can be
// accepted at a time at the moment.
errorret_t ret = serverClientAccept(client, (serverclientaccept_t){
.server = server,
.networked = {
.socket = clientSocket,
}
});
if(ret != ERROR_OK) {
consolePrint("Failed to accept client connection", errorString());
errorFlush();
close(clientSocket);
}
}
// Thread loop was exited. This is only possible when the server is stopped.
assertTrue(
server->state != SERVER_STATE_RUNNING,
"Server thread exiting while server is running?"
);
// Notify main thread that the server has stopped
pthread_mutex_lock(&server->networked.lock);
server->state = SERVER_STATE_STOPPED;
pthread_cond_signal(&server->networked.cond);
pthread_mutex_unlock(&server->networked.lock);
return NULL;
}