1a199f6ce3
CUTSCENE_SAVE_DEVICE_CHECK and CUTSCENE_SAVE_LOAD_ALL_SLOTS wrap the existing device-lookup/slot-load calls and jump straight to a success/failure marker, and CUTSCENE_MODAL_OPTIONS_ONE/TWO do the same for one/two-option modals, removing the need for a hand-written goTo-only callback per use. Main menu's "Start Game" now runs a cutscene (mirroring the initial scene's save-check flow) that loads all slots before opening the load-game picker, retrying on error; the initial scene's own device check is migrated onto the same items. Backing out of the main menu now returns to the initial scene. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>