Files
dusk/test/save/test_save.c
YourWishesandClaude Sonnet 5 fdfdfa3a66 Fix the build after archiving rpg/ui/scene: drop their last live dependents
rpg/ui/scene moved to archive/ earlier left a handful of otherwise-generic
systems with dead references into them:
- asset/loader/chunk existed solely to load rpg overworld map chunks
  (tile_t, worldpos_t) - deleted outright, along with its
  ASSET_LOADER_TYPE_CHUNK entry in assetloader.c/h.
- save/slot wrapped party_t/storyflagval_t/map-name/cutscene-path, which is
  100% rpg save data - deleted outright (save.c/h, savedevice.c/h and the
  Linux save backend keep their generic settings/device-discovery logic,
  just lose the slot read/write pieces that only existed for it).
- locale/localemanager.c and test/CMakeLists.txt/test/save/* had a few
  stray includes and test cases that only existed for the now-gone code.

Also restores assets/locale/en_US.po (copied back from archive/assets/) -
locale init still needs a real locale file to boot into, even with the
asset-moving/archiving done separately.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-10-15 09:08:02 -05:00

400 lines
13 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dusktest.h"
#include "savetestfixture.h"
#include "save/save.h"
#include "util/memory.h"
#include "util/string.h"
#include <stdio.h>
#include <stdlib.h>
// ============================================================
// Helpers
// ============================================================
static void noopAvailabilityCallback(savedevice_t *device, void *user) {}
// Skips saveFindAvailableDevice()'s bookkeeping (findingAvailableDevice
// etc.) and goes straight to "device 0 is current" - used by tests that
// only care about behavior once a device has been selected, not how it got
// selected. Still runs the real availability check underneath, since that
// is what actually creates the on-disk save directory via mkdirp - reads
// and writes fail without it.
static void makeDeviceAvailable(void) {
saveDeviceCheckAvailability(&SAVE.devices[0], noopAvailabilityCallback, NULL);
saveDeviceUpdate(&SAVE.devices[0]);
assert_int_equal(SAVE.devices[0].state, SAVE_DEVICE_STATE_AVAILABLE);
SAVE.deviceCurrent = 0;
}
static bool_t g_findCallbackFired;
static savedevice_t *g_findCallbackDevice;
static void findAvailableCallback(savedevice_t *device, void *user) {
g_findCallbackFired = true;
g_findCallbackDevice = device;
}
static void resetFindCallbackState(void) {
g_findCallbackFired = false;
g_findCallbackDevice = NULL;
}
// ============================================================
// saveInit
// ============================================================
static void test_saveInit_setsDefaults(void **state) {
// saveTestFixtureSetup already called the real saveInit() - just assert
// on the state it left behind.
assert_int_equal(SAVE.deviceCurrent, 0xFF);
assert_false(SAVE.findingAvailableDevice);
assert_false(SAVE.noAvailableDeviceFound);
assert_true(SAVE.settings.audioMasterVolume == 1.0f);
assert_int_equal(SAVE.devices[0].state, SAVE_DEVICE_STATE_UNKNOWN);
}
// ============================================================
// saveUpdate - no-op path
// ============================================================
static void test_saveUpdate_noopWhenNotFinding(void **state) {
errorret_t ret = saveUpdate();
assert_true(errorIsOk(ret));
assert_int_equal(SAVE.deviceCurrent, 0xFF);
assert_false(SAVE.findingAvailableDevice);
}
// ============================================================
// saveFindAvailableDevice / saveUpdate - discovery flow
// ============================================================
static void test_saveFindAvailableDevice_nullCallbackAsserts(void **state) {
expect_assert_failure(saveFindAvailableDevice(NULL, NULL));
}
static void test_saveFindAvailableDevice_reentrantAsserts(void **state) {
resetFindCallbackState();
saveFindAvailableDevice(findAvailableCallback, NULL);
expect_assert_failure(saveFindAvailableDevice(findAvailableCallback, NULL));
}
static void test_saveFindAvailableDevice_deviceAlreadyAvailable(void **state) {
resetFindCallbackState();
// Mark the device available ahead of time via a real check (this is also
// what creates the on-disk save directory that the "found device" flow
// below needs to write settings back out to).
saveDeviceCheckAvailability(&SAVE.devices[0], noopAvailabilityCallback, NULL);
saveDeviceUpdate(&SAVE.devices[0]);
assert_int_equal(SAVE.devices[0].state, SAVE_DEVICE_STATE_AVAILABLE);
saveFindAvailableDevice(findAvailableCallback, NULL);
// Set synchronously inside the call itself - no need to wait for update.
assert_int_equal(SAVE.deviceCurrent, 0);
assert_false(g_findCallbackFired);
errorret_t ret = saveUpdate();
assert_true(errorIsOk(ret));
assert_true(g_findCallbackFired);
assert_ptr_equal(g_findCallbackDevice, &SAVE.devices[0]);
assert_false(SAVE.findingAvailableDevice);
}
static void test_saveFindAvailableDevice_coldPath_oneUpdateResolves(
void **state
) {
resetFindCallbackState();
saveFindAvailableDevice(findAvailableCallback, NULL);
// Nothing resolved synchronously yet - the Linux availability check is
// synchronous, but the callback it queues is only drained by an explicit
// saveDeviceUpdate() inside saveUpdate().
assert_int_equal(SAVE.deviceCurrent, 0xFF);
assert_false(g_findCallbackFired);
errorret_t ret = saveUpdate();
assert_true(errorIsOk(ret));
assert_true(g_findCallbackFired);
assert_ptr_equal(g_findCallbackDevice, &SAVE.devices[0]);
assert_int_equal(SAVE.deviceCurrent, 0);
assert_false(SAVE.findingAvailableDevice);
}
static void test_saveFindAvailableDevice_allUnavailable_firesNullCallback(
void **state
) {
unsetenv("HOME");
resetFindCallbackState();
saveFindAvailableDevice(findAvailableCallback, NULL);
errorret_t ret = saveUpdate();
assert_true(errorIsOk(ret));
assert_true(g_findCallbackFired);
assert_null(g_findCallbackDevice);
assert_int_equal(SAVE.deviceCurrent, 0xFF);
assert_false(SAVE.findingAvailableDevice);
}
// ============================================================
// saveOnDeviceAvailabilityChecked
// ============================================================
static void test_saveOnDeviceAvailabilityChecked_nullDeviceAsserts(
void **state
) {
SAVE.findingAvailableDevice = true;
expect_assert_failure(saveOnDeviceAvailabilityChecked(NULL, NULL));
}
static void test_saveOnDeviceAvailabilityChecked_notFindingAsserts(
void **state
) {
SAVE.findingAvailableDevice = false;
expect_assert_failure(
saveOnDeviceAvailabilityChecked(&SAVE.devices[0], NULL)
);
}
static void test_saveOnDeviceAvailabilityChecked_ignoresIfAlreadyResolved(
void **state
) {
SAVE.findingAvailableDevice = true;
SAVE.deviceCurrent = 0;
SAVE.devices[0].state = SAVE_DEVICE_STATE_UNAVAILABLE;
saveOnDeviceAvailabilityChecked(&SAVE.devices[0], NULL);
// Already resolved - unavailable status on a re-delivered callback must
// not clobber the winning device or flip noAvailableDeviceFound.
assert_int_equal(SAVE.deviceCurrent, 0);
assert_false(SAVE.noAvailableDeviceFound);
}
static void test_saveOnDeviceAvailabilityChecked_singleDeviceUnavailable(
void **state
) {
SAVE.findingAvailableDevice = true;
SAVE.deviceCurrent = 0xFF;
SAVE.devices[0].state = SAVE_DEVICE_STATE_UNAVAILABLE;
saveOnDeviceAvailabilityChecked(&SAVE.devices[0], NULL);
// SAVE_DEVICE_COUNT is 1 on Linux, so an unavailable device 0 is always
// "the last device" - there's no next device to chain to.
assert_true(SAVE.noAvailableDeviceFound);
assert_int_equal(SAVE.deviceCurrent, 0xFF);
}
static void test_saveOnDeviceAvailabilityChecked_deviceAvailable(
void **state
) {
SAVE.findingAvailableDevice = true;
SAVE.deviceCurrent = 0xFF;
SAVE.devices[0].state = SAVE_DEVICE_STATE_AVAILABLE;
saveOnDeviceAvailabilityChecked(&SAVE.devices[0], NULL);
assert_int_equal(SAVE.deviceCurrent, 0);
assert_false(SAVE.noAvailableDeviceFound);
}
// ============================================================
// saveSaveSettings / saveLoadSettings
// ============================================================
static void test_saveSaveSettings_noCurrentDeviceAsserts(void **state) {
expect_assert_failure(saveSaveSettings());
}
static void test_saveSaveSettings_notDirty_isNoop(void **state) {
// Documents a real, currently-shipping bug: nothing anywhere in the
// codebase ever sets SAVE.settingsDirty = true, so saveSaveSettings() is
// permanently a no-op in practice. This test locks in that (surprising)
// behavior rather than the presumably-intended one, so it fails loudly
// if someone changes the no-op condition without meaning to.
makeDeviceAvailable();
assert_false(SAVE.settingsDirty);
SAVE.settings.audioMasterVolume = 12.0f;
errorret_t ret = saveSaveSettings();
assert_true(errorIsOk(ret));
savesettings_t onDisk;
saveSettingsInit(&onDisk);
errorret_t readRet = saveDeviceSettingsRead(&SAVE.devices[0], &onDisk);
assert_true(errorIsOk(readRet));
assert_true(onDisk.audioMasterVolume == 1.0f);// never actually written
}
static void test_saveSaveSettings_dirtyForced_writesAndClearsFlag(
void **state
) {
makeDeviceAvailable();
SAVE.settingsDirty = true;// nothing in real code sets this - forced here
SAVE.settings.audioMasterVolume = 5.5f;
errorret_t ret = saveSaveSettings();
assert_true(errorIsOk(ret));
assert_false(SAVE.settingsDirty);
savesettings_t onDisk;
saveSettingsInit(&onDisk);
errorret_t readRet = saveDeviceSettingsRead(&SAVE.devices[0], &onDisk);
assert_true(errorIsOk(readRet));
assert_true(onDisk.audioMasterVolume == 5.5f);
}
static void test_saveLoadSettings_noCurrentDeviceAsserts(void **state) {
expect_assert_failure(saveLoadSettings());
}
static void test_saveLoadSettings_readsAndClearsDirtyFlag(void **state) {
makeDeviceAvailable();
savesettings_t onDisk;
saveSettingsInit(&onDisk);
onDisk.audioMasterVolume = 9.25f;
errorret_t writeRet = saveDeviceSettingsWrite(&SAVE.devices[0], &onDisk);
assert_true(errorIsOk(writeRet));
SAVE.settingsDirty = true;
SAVE.settings.audioMasterVolume = 0.0f;
errorret_t ret = saveLoadSettings();
assert_true(errorIsOk(ret));
assert_true(SAVE.settings.audioMasterVolume == 9.25f);
assert_false(SAVE.settingsDirty);
}
// ============================================================
// saveDispose
// ============================================================
static void test_saveDispose_succeeds(void **state) {
errorret_t ret = saveDispose();
assert_true(errorIsOk(ret));
}
// ============================================================
// saveUpdate - the unconditional settings write-back on device found
// ============================================================
static void test_saveUpdate_foundDevice_rewritesSettingsUnconditionally(
void **state
) {
// Documents another surprising bit of current behavior: as soon as a
// device is found, saveUpdate() writes SAVE.settings straight back out to
// it, regardless of settingsDirty - independent of (and unguarded by) the
// same dirty-flag check saveSaveSettings() itself honors.
resetFindCallbackState();
SAVE.settings.audioMasterVolume = 3.25f;
assert_false(SAVE.settingsDirty);
saveFindAvailableDevice(findAvailableCallback, NULL);
errorret_t ret = saveUpdate();
assert_true(errorIsOk(ret));
assert_true(g_findCallbackFired);
savesettings_t onDisk;
saveSettingsInit(&onDisk);
errorret_t readRet = saveDeviceSettingsRead(&SAVE.devices[0], &onDisk);
assert_true(errorIsOk(readRet));
assert_true(onDisk.audioMasterVolume == 3.25f);
}
int main(void) {
assertInit();
const struct CMUnitTest tests[] = {
cmocka_unit_test_setup_teardown(
test_saveInit_setsDefaults, saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveUpdate_noopWhenNotFinding,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveFindAvailableDevice_nullCallbackAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveFindAvailableDevice_reentrantAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveFindAvailableDevice_deviceAlreadyAvailable,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveFindAvailableDevice_coldPath_oneUpdateResolves,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveFindAvailableDevice_allUnavailable_firesNullCallback,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveOnDeviceAvailabilityChecked_nullDeviceAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveOnDeviceAvailabilityChecked_notFindingAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveOnDeviceAvailabilityChecked_ignoresIfAlreadyResolved,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveOnDeviceAvailabilityChecked_singleDeviceUnavailable,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveOnDeviceAvailabilityChecked_deviceAvailable,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveSaveSettings_noCurrentDeviceAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveSaveSettings_notDirty_isNoop,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveSaveSettings_dirtyForced_writesAndClearsFlag,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveLoadSettings_noCurrentDeviceAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveLoadSettings_readsAndClearsDirtyFlag,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveDispose_succeeds, saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveUpdate_foundDevice_rewritesSettingsUnconditionally,
saveTestFixtureSetup, saveTestFixtureTeardown
),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}