Files
dusk/test/duskscript/CMakeLists.txt
YourWishesandClaude Sonnet 5.5 f6b884bf7f Allow script arrays to hold any value type, add script engine tests, archive old rpg code
Remove the per-array type category so arrays can mix types like structs.
Add 13 passing and 125 expected-failure duskscript test fixtures with a
table-driven runner. Also includes the in-progress entity/physics and
archive moves from the working tree.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-14 23:25:26 -05:00

39 lines
1.4 KiB
CMake

# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
include(dusktest)
dusktest(test_duskscript.c)
# Scripts are loaded through the asset system (see scriptLoadHandler in
# src/dusk/script/script.c), not the real filesystem, so the fixtures are
# packed into a small test.dsk with the same tools.asset.pack used for the
# game's own dusk.dsk - this exercises the real compiler -> pack -> asset ->
# runtime -> consolePrint pipeline rather than a shortcut around it.
set(DUSKSCRIPT_TEST_ASSETS_DIR ${CMAKE_CURRENT_LIST_DIR}/assets)
file(GLOB DUSKSCRIPT_TEST_FIXTURES CONFIGURE_DEPENDS ${DUSKSCRIPT_TEST_ASSETS_DIR}/*.ds)
set(DUSKSCRIPT_TEST_DSK ${CMAKE_CURRENT_BINARY_DIR}/test.dsk)
add_custom_command(
OUTPUT ${DUSKSCRIPT_TEST_DSK}
COMMAND ${Python3_EXECUTABLE} -m tools.asset.pack
--input ${DUSKSCRIPT_TEST_ASSETS_DIR}
--output ${DUSKSCRIPT_TEST_DSK}
--duskscriptcc "$<TARGET_FILE:duskscriptcc>"
WORKING_DIRECTORY ${DUSK_ROOT_DIR}
DEPENDS
duskscriptcc
${DUSKSCRIPT_TEST_FIXTURES}
COMMENT "Packing duskscript test fixtures"
)
add_custom_target(duskscript_test_fixture DEPENDS ${DUSKSCRIPT_TEST_DSK})
add_dependencies(test_duskscript duskscript_test_fixture)
target_compile_definitions(test_duskscript PRIVATE
DUSKSCRIPT_TEST_DSK="${DUSKSCRIPT_TEST_DSK}"
DUSKSCRIPT_TEST_FIXTURE="fixture.dsb"
DUSKSCRIPT_TEST_NUMBERS="fixture_numbers.dsb"
)