e61914bad4
Register Entity, the generic Component wrapper, and Scene as JerryScript classes (modulelist.c ties them together, plus their .d.ts stubs), so scenes/entities can be built from script going forward instead of the JSON scene format. With scripting now the intended authoring path, drop the JSON serialize/deserialize machinery entirely: componentdefinition_t's serialize/deserialize callbacks, every component's *Serialize/ *Deserialize function, entitySerialize/entityDeserialize, sceneSerialize/sceneDeserialize, and the "prefabs/<name>.json"/ "scenes/<name>.json" asset fallback in entityPrefabResolveAndApply/ scenePrefabResolveAndApply (C-coded prefabs only now). physicsshape.c and its test are removed outright since they only existed for this. game.c's test scene now comes from the existing overworldSceneCreate() C builder instead of loading the now-deleted assets/scenes/test.json. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
161 lines
4.7 KiB
C
161 lines
4.7 KiB
C
/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "dusktest.h"
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#include "util/memory.h"
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#include "entity/entitymanager.h"
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#include "entity/component/trigger/entitytrigger.h"
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#include "entity/component/trigger/entitytriggerevents.h"
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static uint32_t CALLBACK_ENTER_COUNT;
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static uint32_t CALLBACK_ACTIVE_COUNT;
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static uint32_t CALLBACK_MOVE_COUNT;
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static uint32_t CALLBACK_LEAVE_COUNT;
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static entityid_t CALLBACK_LAST_OTHER;
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static void *CALLBACK_LAST_USER;
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static void test_resetCallbackCounts(void) {
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CALLBACK_ENTER_COUNT = 0;
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CALLBACK_ACTIVE_COUNT = 0;
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CALLBACK_MOVE_COUNT = 0;
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CALLBACK_LEAVE_COUNT = 0;
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CALLBACK_LAST_OTHER = ENTITY_ID_INVALID;
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CALLBACK_LAST_USER = NULL;
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}
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static void test_onEnter(
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entitymanager_t *mgr,
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const entityid_t triggerEntityId,
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const componentid_t triggerComponentId,
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const entityid_t otherEntityId,
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const componentid_t otherComponentId,
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void *user
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) {
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CALLBACK_ENTER_COUNT++;
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CALLBACK_LAST_OTHER = otherEntityId;
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CALLBACK_LAST_USER = user;
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}
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static void test_onActive(
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entitymanager_t *mgr,
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const entityid_t triggerEntityId,
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const componentid_t triggerComponentId,
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const entityid_t otherEntityId,
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const componentid_t otherComponentId,
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void *user
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) {
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CALLBACK_ACTIVE_COUNT++;
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}
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static void test_onMove(
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entitymanager_t *mgr,
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const entityid_t triggerEntityId,
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const componentid_t triggerComponentId,
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const entityid_t otherEntityId,
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const componentid_t otherComponentId,
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void *user
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) {
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CALLBACK_MOVE_COUNT++;
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}
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static void test_onLeave(
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entitymanager_t *mgr,
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const entityid_t triggerEntityId,
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const componentid_t triggerComponentId,
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const entityid_t otherEntityId,
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const componentid_t otherComponentId,
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void *user
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) {
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CALLBACK_LEAVE_COUNT++;
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}
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static void test_entityTriggerDefaultsAndAccessors(void **state) {
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entitymanager_t mgr;
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entityManagerInit(&mgr);
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entityid_t entity = entityManagerAdd(&mgr);
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componentid_t trig = entityAddComponent(
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&mgr, entity, COMPONENT_TYPE_TRIGGER
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);
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// Defaults: 1x1x1 cube, only bit 0 of the collide mask set, no occupants.
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physicsshape_t shape = entityTriggerGetShape(&mgr, entity, trig);
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assert_int_equal(shape.type, PHYSICS_SHAPE_CUBE);
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assert_float_equal(shape.data.cube.halfExtents[0], 0.5f, 0.0001f);
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assert_int_equal(entityTriggerGetCollideMask(&mgr, entity, trig), 0x1);
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assert_int_equal(entityTriggerGetOccupantCount(&mgr, entity, trig), 0);
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assert_int_equal(
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entityTriggerGetOccupantEntityId(&mgr, entity, trig, 0),
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ENTITY_ID_INVALID
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);
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assert_false(entityTriggerIsOccupyingEntity(&mgr, entity, trig, 5));
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physicsshape_t sphere = {
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.type = PHYSICS_SHAPE_SPHERE,
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.data.sphere.radius = 2.0f
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};
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entityTriggerSetShape(&mgr, entity, trig, sphere);
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physicsshape_t got = entityTriggerGetShape(&mgr, entity, trig);
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assert_int_equal(got.type, PHYSICS_SHAPE_SPHERE);
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assert_float_equal(got.data.sphere.radius, 2.0f, 0.0001f);
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entityTriggerSetCollideMask(&mgr, entity, trig, 0x2);
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assert_int_equal(entityTriggerGetCollideMask(&mgr, entity, trig), 0x2);
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entityManagerDispose(&mgr);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_entityTriggerEventSubscription(void **state) {
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test_resetCallbackCounts();
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entitymanager_t mgr;
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entityManagerInit(&mgr);
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entityid_t entity = entityManagerAdd(&mgr);
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componentid_t trig = entityAddComponent(
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&mgr, entity, COMPONENT_TYPE_TRIGGER
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);
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int32_t userValue = 42;
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entityTriggerOnEnterAdd(&mgr, entity, trig, test_onEnter, &userValue);
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entityTriggerOnActiveAdd(&mgr, entity, trig, test_onActive, NULL);
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entityTriggerOnMoveAdd(&mgr, entity, trig, test_onMove, NULL);
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entityTriggerOnLeaveAdd(&mgr, entity, trig, test_onLeave, NULL);
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entityTriggerFireEnter(&mgr, entity, trig, 7, 0);
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assert_int_equal(CALLBACK_ENTER_COUNT, 1);
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assert_int_equal(CALLBACK_LAST_OTHER, 7);
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assert_ptr_equal(CALLBACK_LAST_USER, &userValue);
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entityTriggerFireActive(&mgr, entity, trig, 7, 0);
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assert_int_equal(CALLBACK_ACTIVE_COUNT, 1);
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entityTriggerFireMove(&mgr, entity, trig, 7, 0);
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assert_int_equal(CALLBACK_MOVE_COUNT, 1);
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entityTriggerFireLeave(&mgr, entity, trig, 7, 0);
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assert_int_equal(CALLBACK_LEAVE_COUNT, 1);
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// After removing, the callback no longer fires.
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entityTriggerOnEnterRemove(&mgr, entity, trig, test_onEnter);
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entityTriggerFireEnter(&mgr, entity, trig, 8, 0);
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assert_int_equal(CALLBACK_ENTER_COUNT, 1);
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entityManagerDispose(&mgr);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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int main(int argc, char **argv) {
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_entityTriggerDefaultsAndAccessors),
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cmocka_unit_test(test_entityTriggerEventSubscription),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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