Files
dusk/test/entity/test_entityanimation.c

210 lines
6.8 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dusktest.h"
#include "util/memory.h"
#include "time/time.h"
#include "entity/entitymanager.h"
#include "entity/component/animation/entityanimation.h"
static void test_entityAnimationSetKeyframesDefaults(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t entity = entityManagerAdd(&mgr);
componentid_t anim = entityAddComponent(
&mgr, entity, COMPONENT_TYPE_ANIMATION
);
static keyframe_t keyframes[] = {
{ .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR },
{ .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR }
};
keyframe_t *channels[] = { keyframes };
uint16_t channelCounts[] = { 2 };
entityAnimationSetKeyframes(&mgr, entity, anim, channels, channelCounts, 1);
assert_false(entityAnimationIsPlaying(&mgr, entity, anim));
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 0), 0.0f, 0.0001f
);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityAnimationPlayAdvancesAndStopsNonLooping(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t entity = entityManagerAdd(&mgr);
componentid_t anim = entityAddComponent(
&mgr, entity, COMPONENT_TYPE_ANIMATION
);
static keyframe_t keyframes[] = {
{ .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR },
{ .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR }
};
keyframe_t *channels[] = { keyframes };
uint16_t channelCounts[] = { 2 };
entityAnimationSetKeyframes(&mgr, entity, anim, channels, channelCounts, 1);
entityAnimationPlay(&mgr, entity, anim);
assert_true(entityAnimationIsPlaying(&mgr, entity, anim));
TIME.delta = 0.5f;
entityUpdate(&mgr, entity);
assert_true(entityAnimationIsPlaying(&mgr, entity, anim));
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 0), 5.0f, 0.0001f
);
// Reaches the final keyframe exactly: stops, holds the final value
// (rather than dividing by zero evaluating exactly at the last
// keyframe -- see keyframeGetValue()).
entityUpdate(&mgr, entity);
assert_false(entityAnimationIsPlaying(&mgr, entity, anim));
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 0), 10.0f, 0.0001f
);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityAnimationLoopsAndWrapsTime(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t entity = entityManagerAdd(&mgr);
componentid_t anim = entityAddComponent(
&mgr, entity, COMPONENT_TYPE_ANIMATION
);
static keyframe_t keyframes[] = {
{ .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR },
{ .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR }
};
keyframe_t *channels[] = { keyframes };
uint16_t channelCounts[] = { 2 };
entityAnimationSetKeyframes(&mgr, entity, anim, channels, channelCounts, 1);
entityAnimationSetLoop(&mgr, entity, anim, true);
entityAnimationPlay(&mgr, entity, anim);
TIME.delta = 0.7f;
entityUpdate(&mgr, entity);
assert_true(entityAnimationIsPlaying(&mgr, entity, anim));
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 0), 7.0f, 0.0001f
);
// Wraps back around instead of stopping: 0.7 + 0.7 = 1.4 -> 0.4.
entityUpdate(&mgr, entity);
assert_true(entityAnimationIsPlaying(&mgr, entity, anim));
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 0), 4.0f, 0.0001f
);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityAnimationStopAndSpeed(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t entity = entityManagerAdd(&mgr);
componentid_t anim = entityAddComponent(
&mgr, entity, COMPONENT_TYPE_ANIMATION
);
static keyframe_t keyframes[] = {
{ .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR },
{ .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR }
};
keyframe_t *channels[] = { keyframes };
uint16_t channelCounts[] = { 2 };
entityAnimationSetKeyframes(&mgr, entity, anim, channels, channelCounts, 1);
entityAnimationSetSpeed(&mgr, entity, anim, 2.0f);
entityAnimationPlay(&mgr, entity, anim);
TIME.delta = 0.25f;
entityUpdate(&mgr, entity);
// 0.25s of real time at 2x speed = 0.5 track-seconds -> halfway.
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 0), 5.0f, 0.0001f
);
entityAnimationStop(&mgr, entity, anim);
assert_false(entityAnimationIsPlaying(&mgr, entity, anim));
// Stopping doesn't reset time -- value is held where it was.
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 0), 5.0f, 0.0001f
);
entityUpdate(&mgr, entity);
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 0), 5.0f, 0.0001f
);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityAnimationMultipleChannels(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t entity = entityManagerAdd(&mgr);
componentid_t anim = entityAddComponent(
&mgr, entity, COMPONENT_TYPE_ANIMATION
);
// X goes 0 -> 10 over 1s; Y goes 0 -> 100 over 2s -- different lengths,
// sharing one timeline.
static keyframe_t xKeyframes[] = {
{ .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR },
{ .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR }
};
static keyframe_t yKeyframes[] = {
{ .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR },
{ .time = 2.0f, .value = 100.0f, .easing = EASING_LINEAR }
};
keyframe_t *channels[] = { xKeyframes, yKeyframes };
uint16_t channelCounts[] = { 2, 2 };
entityAnimationSetKeyframes(&mgr, entity, anim, channels, channelCounts, 2);
entityAnimationPlay(&mgr, entity, anim);
TIME.delta = 1.0f;
entityUpdate(&mgr, entity);
// Still playing: the set's duration is the longer (Y's) 2s.
assert_true(entityAnimationIsPlaying(&mgr, entity, anim));
// X reached/passed its own end -- held at its final value.
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 0), 10.0f, 0.0001f
);
// Y is halfway through its own 2s span.
assert_float_equal(
entityAnimationGetValue(&mgr, entity, anim, 1), 50.0f, 0.0001f
);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
int main(int argc, char **argv) {
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_entityAnimationSetKeyframesDefaults),
cmocka_unit_test(test_entityAnimationPlayAdvancesAndStopsNonLooping),
cmocka_unit_test(test_entityAnimationLoopsAndWrapsTime),
cmocka_unit_test(test_entityAnimationStopAndSpeed),
cmocka_unit_test(test_entityAnimationMultipleChannels),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}