Files
dusk/test/asset/test_assetanimationloader.c
2026-07-21 09:29:14 -05:00

330 lines
9.8 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dusktest.h"
#include "asset/asset.h"
#include "asset/loader/assetloader.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/animation/assetanimationloader.h"
#include "thread/thread.h"
#include "util/memory.h"
#include <zip.h>
// ============================================================
// Fixtures
// ============================================================
static const char_t *ANIMATION_VALID =
"{"
" \"loop\": true,"
" \"speed\": 2.0,"
" \"channels\": ["
" ["
" { \"time\": 0.0, \"value\": 0.0, \"easing\": \"LINEAR\" },"
" { \"time\": 1.0, \"value\": 10.0 }"
" ],"
" ["
" { \"time\": 0.0, \"value\": 100.0, \"easing\": \"IN_QUAD\" },"
" { \"time\": 2.0, \"value\": 200.0 }"
" ]"
" ]"
"}";
static const char_t *ANIMATION_INVALID_JSON =
"{ this is definitely not valid json !!!";
static const char_t *ANIMATION_MISSING_CHANNELS = "{ \"loop\": false }";
static const char_t *ANIMATION_EMPTY_CHANNELS = "{ \"channels\": [] }";
static const char_t *ANIMATION_BAD_EASING =
"{"
" \"channels\": ["
" ["
" { \"time\": 0.0, \"value\": 0.0, \"easing\": \"NOT_A_REAL_EASING\" },"
" { \"time\": 1.0, \"value\": 10.0 }"
" ]"
" ]"
"}";
// ============================================================
// Async thread helper
// ============================================================
typedef struct {
assetloading_t *loading;
bool_t ok;
} animation_async_run_t;
static void animation_async_thread_cb(thread_t *thread) {
animation_async_run_t *run = (animation_async_run_t *)thread->data;
errorret_t ret = assetAnimationLoaderAsync(run->loading);
run->ok = errorIsOk(ret);
if(errorIsNotOk(ret)) errorCatch(ret);
}
static bool_t run_animation_async(assetloading_t *loading) {
animation_async_run_t run = { .loading = loading, .ok = false };
thread_t thread;
threadInit(&thread, animation_async_thread_cb);
thread.data = &run;
threadStart(&thread);
threadStop(&thread);
return run.ok;
}
// ============================================================
// In-memory ZIP
// ============================================================
static zip_t *g_zip = NULL;
static int zip_setup(void **state) {
zip_error_t err;
zip_error_init(&err);
zip_source_t *write_src = zip_source_buffer_create(NULL, 0, 1, &err);
if(!write_src) return -1;
zip_t *za = zip_open_from_source(write_src, ZIP_TRUNCATE, &err);
if(!za) { zip_source_free(write_src); return -1; }
zip_source_t *s;
s = zip_source_buffer(za, ANIMATION_VALID, strlen(ANIMATION_VALID), 0);
if(zip_file_add(za, "valid.anim.json", s, ZIP_FL_OVERWRITE) < 0) {
zip_close(za); return -1;
}
s = zip_source_buffer(
za, ANIMATION_INVALID_JSON, strlen(ANIMATION_INVALID_JSON), 0
);
if(zip_file_add(za, "invalid.anim.json", s, ZIP_FL_OVERWRITE) < 0) {
zip_close(za); return -1;
}
s = zip_source_buffer(
za, ANIMATION_MISSING_CHANNELS, strlen(ANIMATION_MISSING_CHANNELS), 0
);
if(zip_file_add(za, "missingchannels.anim.json", s, ZIP_FL_OVERWRITE) < 0) {
zip_close(za); return -1;
}
s = zip_source_buffer(
za, ANIMATION_EMPTY_CHANNELS, strlen(ANIMATION_EMPTY_CHANNELS), 0
);
if(zip_file_add(za, "emptychannels.anim.json", s, ZIP_FL_OVERWRITE) < 0) {
zip_close(za); return -1;
}
s = zip_source_buffer(
za, ANIMATION_BAD_EASING, strlen(ANIMATION_BAD_EASING), 0
);
if(zip_file_add(za, "badeasing.anim.json", s, ZIP_FL_OVERWRITE) < 0) {
zip_close(za); return -1;
}
zip_source_keep(write_src);
if(zip_close(za) != 0) { zip_source_free(write_src); return -1; }
zip_stat_t zs;
memset(&zs, 0, sizeof(zs));
if(zip_source_stat(write_src, &zs) != 0 || !(zs.valid & ZIP_STAT_SIZE)) {
zip_source_free(write_src); return -1;
}
void *zipbuf = malloc((size_t)zs.size);
if(!zipbuf) { zip_source_free(write_src); return -1; }
if(zip_source_open(write_src) != 0) {
free(zipbuf); zip_source_free(write_src); return -1;
}
zip_source_read(write_src, zipbuf, (zip_uint64_t)zs.size);
zip_source_close(write_src);
zip_source_free(write_src);
zip_error_init(&err);
zip_source_t *read_src = zip_source_buffer_create(
zipbuf, (zip_uint64_t)zs.size, 1, &err
);
if(!read_src) { free(zipbuf); return -1; }
g_zip = zip_open_from_source(read_src, 0, &err);
if(!g_zip) { zip_source_free(read_src); return -1; }
ASSET.zip = g_zip;
return 0;
}
static int zip_teardown(void **state) {
if(g_zip) { zip_close(g_zip); g_zip = NULL; }
ASSET.zip = NULL;
return 0;
}
// ============================================================
// Loader pipeline helper
// ============================================================
typedef struct {
assetentry_t entry;
assetloading_t loading;
} loader_ctx_t;
static void loader_ctx_init(loader_ctx_t *ctx, const char_t *name) {
assetEntryInit(&ctx->entry, name, ASSET_LOADER_TYPE_ANIMATION, NULL);
threadMutexInit(&ctx->loading.mutex);
memoryZero(&ctx->loading.loading, sizeof(ctx->loading.loading));
ctx->loading.type = ASSET_LOADER_TYPE_ANIMATION;
ctx->loading.entry = &ctx->entry;
ctx->entry.state = ASSET_ENTRY_STATE_PENDING_SYNC;
}
// Drives sync(INITIAL) -> async(READ) -> sync(PARSE).
static errorret_t loader_ctx_run(loader_ctx_t *ctx) {
errorret_t ret = assetAnimationLoaderSync(&ctx->loading);
if(errorIsNotOk(ret)) return ret;
if(!run_animation_async(&ctx->loading)) {
ctx->entry.state = ASSET_ENTRY_STATE_ERROR;
errorThrow("Async animation load failed");
}
return assetAnimationLoaderSync(&ctx->loading);
}
static void loader_ctx_dispose(loader_ctx_t *ctx) {
if(ctx->entry.type != ASSET_LOADER_TYPE_NULL) {
errorret_t ret = assetEntryDispose(&ctx->entry);
if(errorIsNotOk(ret)) errorCatch(ret);
}
threadMutexDispose(&ctx->loading.mutex);
}
// ============================================================
// Tests
// ============================================================
static void test_animation_valid_loads(void **state) {
loader_ctx_t ctx;
loader_ctx_init(&ctx, "valid.anim.json");
errorret_t ret = loader_ctx_run(&ctx);
assert_true(errorIsOk(ret));
assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_LOADED);
animation_t *anim = &ctx.entry.data.animation;
assert_true(anim->loop);
assert_float_equal(anim->speed, 2.0f, 0.0001f);
assert_int_equal(anim->keyframes.trackCount, 2);
assert_float_equal(
keyframeSetGetValue(&anim->keyframes, 0, 0.5f), 5.0f, 0.0001f
);
// Channel 1's first keyframe uses IN_QUAD -- a segment's easing comes
// from its starting keyframe, not its end. easingInQuad(0.5) = 0.25 ->
// lerp(100, 200, 0.25) = 125.
assert_float_equal(
keyframeSetGetValue(&anim->keyframes, 1, 1.0f), 125.0f, 0.0001f
);
loader_ctx_dispose(&ctx);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_animation_parse_error(void **state) {
loader_ctx_t ctx;
loader_ctx_init(&ctx, "invalid.anim.json");
errorret_t ret = assetAnimationLoaderSync(&ctx.loading);
assert_true(errorIsOk(ret));
assert_true(run_animation_async(&ctx.loading));
ret = assetAnimationLoaderSync(&ctx.loading);
assert_true(errorIsNotOk(ret));
errorCatch(ret);
assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_ERROR);
loader_ctx_dispose(&ctx);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_animation_missing_channels(void **state) {
loader_ctx_t ctx;
loader_ctx_init(&ctx, "missingchannels.anim.json");
errorret_t ret = loader_ctx_run(&ctx);
assert_true(errorIsNotOk(ret));
errorCatch(ret);
assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_ERROR);
loader_ctx_dispose(&ctx);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_animation_empty_channels(void **state) {
loader_ctx_t ctx;
loader_ctx_init(&ctx, "emptychannels.anim.json");
errorret_t ret = loader_ctx_run(&ctx);
assert_true(errorIsNotOk(ret));
errorCatch(ret);
assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_ERROR);
loader_ctx_dispose(&ctx);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_animation_bad_easing(void **state) {
loader_ctx_t ctx;
loader_ctx_init(&ctx, "badeasing.anim.json");
errorret_t ret = loader_ctx_run(&ctx);
assert_true(errorIsNotOk(ret));
errorCatch(ret);
assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_ERROR);
// Confirms the mid-parse cleanup path frees the channel array it had
// already allocated before hitting the bad easing name.
loader_ctx_dispose(&ctx);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_animation_missing_file(void **state) {
loader_ctx_t ctx;
loader_ctx_init(&ctx, "nonexistent.anim.json");
errorret_t ret = assetAnimationLoaderSync(&ctx.loading);
assert_true(errorIsOk(ret));
assert_false(run_animation_async(&ctx.loading));
assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_ERROR);
loader_ctx_dispose(&ctx);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
// ============================================================
// main
// ============================================================
int main(void) {
assertInit();
const struct CMUnitTest tests[] = {
cmocka_unit_test_setup_teardown(
test_animation_valid_loads, zip_setup, zip_teardown
),
cmocka_unit_test_setup_teardown(
test_animation_parse_error, zip_setup, zip_teardown
),
cmocka_unit_test_setup_teardown(
test_animation_missing_channels, zip_setup, zip_teardown
),
cmocka_unit_test_setup_teardown(
test_animation_empty_channels, zip_setup, zip_teardown
),
cmocka_unit_test_setup_teardown(
test_animation_bad_easing, zip_setup, zip_teardown
),
cmocka_unit_test_setup_teardown(
test_animation_missing_file, zip_setup, zip_teardown
),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}