Files
dusk/scripts/test-psp-ppsspp.sh
YourWishes 8f8fa8f8d1 Scene.set() JS lifecycle, UI sprite caching, emulator test scripts
- Add Scene.set(module) so JerryScript can switch scenes via
  require()'d {init, update, dispose} modules; wire it into
  engineUpdate() and rework overworldscene.js/init.js to the new shape.
- Fix scriptManagerExecFile() never pushing its own file's directory
  onto the require() dir stack, breaking relative require() calls from
  a top-level entry script (e.g. init.js -> ./overworldscene.js).
- Cache sprite geometry across frames for uislider/uitab/uiframe
  (dialogs/textbox/settings) and give uitextbox a per-page glyph cache
  instead of one spriteBatchBuffer call per visible character. uiconsole
  drops its alloc/free vertex buffer for a fixed-size one. uifps skips
  rebuilding its label when the text hasn't changed.
- Add PSP_OPTIMIZATION_PLAN.md and a handful of UI/spritebatch unit
  tests covering the new caching logic.
- Add Dolphin/PPSSPP emulator smoke-test scripts (+ Docker variants and
  CI jobs) for GameCube/Wii/PSP.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-31 13:21:57 -05:00

43 lines
1.5 KiB
Bash
Executable File

#!/bin/bash
set -e
if [ -z "$PSPDEV" ]; then
echo "PSPDEV environment variable is not set. Please set it to the path of your PSP development environment."
exit 1
fi
# PPSSPP doesn't ship a standard Linux package -- build its "PPSSPPHeadless"
# target from source (https://github.com/hrydgard/ppsspp) and either put it
# on PATH or point PPSSPP_HEADLESS_BIN at it. See docker/psp-test/Dockerfile
# for a from-scratch build.
PPSSPP_HEADLESS_BIN="${PPSSPP_HEADLESS_BIN:-PPSSPPHeadless}"
if ! command -v "$PPSSPP_HEADLESS_BIN" >/dev/null 2>&1; then
echo "$PPSSPP_HEADLESS_BIN not found. Build PPSSPP's 'PPSSPPHeadless' target"
echo "from source or set PPSSPP_HEADLESS_BIN to its path."
exit 1
fi
./scripts/build-psp.sh
DUSK_TEST_PPSSPP_SECONDS="${DUSK_TEST_PPSSPP_SECONDS:-20}"
EBOOT="build-psp/EBOOT.PBP"
echo "Booting $EBOOT in PPSSPPHeadless (timeout ${DUSK_TEST_PPSSPP_SECONDS}s)..."
# PPSSPPHeadless is purpose-built for automated/CI runs -- it renders
# without a window and is expected to exit on its own once --timeout
# elapses, unlike Dolphin's batch mode which has to be killed externally.
# Check `"$PPSSPP_HEADLESS_BIN" --help` if these flags don't match your
# PPSSPP checkout -- the headless CLI has changed across versions.
set +e
"$PPSSPP_HEADLESS_BIN" --timeout="${DUSK_TEST_PPSSPP_SECONDS}" "$EBOOT"
status=$?
set -e
if [ "$status" -ne 0 ]; then
echo "PPSSPPHeadless exited with status $status"
exit "$status"
fi
echo "PSP smoke test passed (PPSSPPHeadless ran EBOOT.PBP for ${DUSK_TEST_PPSSPP_SECONDS}s without crashing)."