Files
dusk/scripts/test-gamecube-dolphin.sh
YourWishes 8f8fa8f8d1 Scene.set() JS lifecycle, UI sprite caching, emulator test scripts
- Add Scene.set(module) so JerryScript can switch scenes via
  require()'d {init, update, dispose} modules; wire it into
  engineUpdate() and rework overworldscene.js/init.js to the new shape.
- Fix scriptManagerExecFile() never pushing its own file's directory
  onto the require() dir stack, breaking relative require() calls from
  a top-level entry script (e.g. init.js -> ./overworldscene.js).
- Cache sprite geometry across frames for uislider/uitab/uiframe
  (dialogs/textbox/settings) and give uitextbox a per-page glyph cache
  instead of one spriteBatchBuffer call per visible character. uiconsole
  drops its alloc/free vertex buffer for a fixed-size one. uifps skips
  rebuilding its label when the text hasn't changed.
- Add PSP_OPTIMIZATION_PLAN.md and a handful of UI/spritebatch unit
  tests covering the new caching logic.
- Add Dolphin/PPSSPP emulator smoke-test scripts (+ Docker variants and
  CI jobs) for GameCube/Wii/PSP.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-31 13:21:57 -05:00

46 lines
1.7 KiB
Bash
Executable File

#!/bin/bash
set -e
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
DOLPHIN_BIN="${DOLPHIN_BIN:-dolphin-emu}"
if ! command -v "$DOLPHIN_BIN" >/dev/null 2>&1; then
echo "$DOLPHIN_BIN not found. Install Dolphin Emulator (e.g. 'apt install dolphin-emu')"
echo "or set DOLPHIN_BIN to its path."
exit 1
fi
if ! command -v xvfb-run >/dev/null 2>&1; then
echo "xvfb-run not found. Install it (e.g. 'apt install xvfb') -- Dolphin's"
echo "Qt frontend needs a display even in batch mode."
exit 1
fi
./scripts/build-gamecube-iso.sh
DUSK_TEST_DOLPHIN_SECONDS="${DUSK_TEST_DOLPHIN_SECONDS:-20}"
ISO="build-gamecube-iso/Dusk-NTSC-U.iso"
echo "Booting $ISO in Dolphin for up to ${DUSK_TEST_DOLPHIN_SECONDS}s (batch mode, headless via Xvfb)..."
# Dolphin's batch mode (-b -e) runs the disc until told to stop -- there's
# no "the game exited cleanly" signal to wait for, so we bound it with
# timeout and treat "still running when the clock ran out" as success.
set +e
xvfb-run -a timeout "${DUSK_TEST_DOLPHIN_SECONDS}" "$DOLPHIN_BIN" -b -e "$ISO"
status=$?
set -e
# timeout returns 124 when it had to kill Dolphin after the duration
# elapsed -- that means the disc booted and kept running, the expected
# smoke-test-passed outcome, not a failure. Any other non-zero status
# means Dolphin crashed or refused to boot the disc.
if [ "$status" -ne 0 ] && [ "$status" -ne 124 ]; then
echo "Dolphin exited with unexpected status $status -- treating as a failure."
exit "$status"
fi
echo "GameCube smoke test passed (Dolphin ran $ISO for ${DUSK_TEST_DOLPHIN_SECONDS}s without crashing)."