b639bc6c4f
The old widget system (archive/dusk/ui/) depended on infrastructure this rewrite deleted -- a static X-macro element list, a 9-slice UI_FRAME, and a global gamepad/keyboard focus stack -- so everything below is rebuilt on top of the new native uielement_t pool + parent/child tree instead, gamepad/keyboard-only (no mouse support exists in the input system). New JS widgets (assets/scripts/), all pure composites of Label/Rectangle following the Button.js pattern: Checkbox, Tab, Slider, Dropdown. Slider/ Dropdown expose a directionInput(dx, dy) hook so a menu can hand them LEFT/RIGHT before falling back to cursor movement. New Menu.js replaces the old global uifocus_t stack: a small push/pop stack of Menu instances where only the topmost consumes CANCEL/ACCEPT/ direction input each tick (needed for nested modals -- a Settings sub-page menu plus a "discard changes?" Confirm can be open at once). Held-direction repeat timing matches the old 0.5s delay / 0.1s repeat. New overlay composites (added via a new UI.addOverlay()/UI.removeOverlay(), always drawn/updated after normal roots): FpsCounter, ConsoleOverlay (one Label per console history line, driven directly rather than via add() since History (16) exceeds the 8-children-per-element cap), Crop (letterbox/pillarbox bars), and Fullbox (a reusable tweened full-screen fade covering both the old fullbox and transition effects -- reuses shared instances rather than allocate-and-dispose, since disposing an element from inside its own render() callback risks the same JerryScript refcount corruption hit earlier in this rewrite). New Confirm.js (Yes/No dialog) and Settings.js (+ SettingsGeneral/ SettingsInput sub-pages) built on Menu. Display/Audio settings pages are intentionally not ported -- neither had a real backing engine system even in the old code. Frame is a flat Rectangle for now, not real 9-slice (a genuinely bigger native lift, deliberately deferred). Small native binding additions needed by the above, each with its own unit test: Time.renderDelta, Console.lineCount/getLine/visible/ consumeDirty, a new Screen module, a new Locale module, Input.deadzone, a new Save module, and Label.color (was missing entirely). Also fixes a real gap from the UI.addOverlay() work: uiElementDispose() wasn't removing disposed elements from the new overlay root array, which would have left dangling ids behind. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
95 lines
2.7 KiB
JavaScript
95 lines
2.7 KiB
JavaScript
// Copyright (c) 2026 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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// Name label + value label + a track/fill Rectangle pair. Unlike Button,
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// a Slider doesn't fire on ACCEPT -- it consumes LEFT/RIGHT itself via
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// directionInput(), stepping value with wraparound at min/max, which is
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// how a Menu gives the currently-highlighted item first refusal on
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// direction input before falling back to moving the cursor.
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class Slider extends UIElement {
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init() {
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this.nameLabel = new Label();
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this.add(this.nameLabel);
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this.valueLabel = new Label();
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this.valueLabel.x = 100;
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this.add(this.valueLabel);
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this.track = new Rectangle();
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this.track.y = 16;
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this.track.width = 100;
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this.track.height = 4;
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this.track.color = Slider.COLOR_TRACK;
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this.add(this.track);
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this.fill = new Rectangle();
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this.fill.y = 16;
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this.fill.height = 4;
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this.fill.color = Slider.COLOR_FILL;
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this.add(this.fill);
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this._min = 0;
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this._max = 1;
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this.step = 0.1;
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this._value = 0;
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this.highlighted = false;
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this.onChange = null;
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this._refresh();
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}
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get text() { return this.nameLabel.text; }
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set text(value) { this.nameLabel.text = value; }
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get min() { return this._min; }
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set min(value) { this._min = value; this._refresh(); }
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get max() { return this._max; }
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set max(value) { this._max = value; this._refresh(); }
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get value() { return this._value; }
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set value(v) {
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this._value = Math.min(this._max, Math.max(this._min, v));
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this._refresh();
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if(this.onChange) this.onChange(this._value);
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}
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setHighlighted(highlighted) {
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this.highlighted = highlighted;
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this.nameLabel.color = highlighted
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? Slider.COLOR_HIGHLIGHTED
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: Slider.COLOR_NORMAL;
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}
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directionInput(dx, dy) {
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if(dx === 0) return false;
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let next = this._value + dx * this.step;
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const range = this._max - this._min;
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if(range > 0) {
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// Wrap within [min, max) rather than clamp, matching the old
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// slider's step-with-wraparound behavior.
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next = this._min + (((next - this._min) % range) + range) % range;
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}
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this.value = next;
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return true;
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}
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_refresh() {
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this.valueLabel.text = String(Math.round(this._value * 100) / 100);
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const ratio = this._max > this._min
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? (this._value - this._min) / (this._max - this._min)
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: 0;
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this.fill.width = this.track.width * ratio;
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}
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}
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Slider.COLOR_NORMAL = { r: 255, g: 255, b: 255, a: 255 };
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Slider.COLOR_HIGHLIGHTED = { r: 255, g: 0, b: 0, a: 255 };
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Slider.COLOR_TRACK = { r: 80, g: 80, b: 80, a: 255 };
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Slider.COLOR_FILL = { r: 0, g: 160, b: 220, a: 255 };
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module.exports = Slider;
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