function CubeEntity() { Entity.call(this); this.add(POSITION); this.position.x = 0; this.position.y = 0; this.position.z = 0; this.add(MESH); this.add(MATERIAL); } Object.assign(CubeEntity.prototype, Entity.prototype); CubeEntity.prototype.update = function() { var speed = 3.0; var dx = inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT); var dz = inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN); this.position.x += dx * speed * TIME.delta; this.position.z += dz * speed * TIME.delta; this.material.setColor(Color.rainbow()); }; module = CubeEntity;