module('platform') module('input') module('scene') module('item') -- Default Input bindings. if PLATFORM == "psp" then inputBind("up", "up") inputBind("down", "down") inputBind("left", "left") inputBind("right", "right") inputBind("circle", "cancel") inputBind("cross", "accept") inputBind("select", "ragequit") inputBind("lstick_up", "up") inputBind("lstick_down", "down") inputBind("lstick_left", "left") inputBind("lstick_right", "right") else if INPUT_KEYBOARD then inputBind("w", "up") inputBind("s", "down") inputBind("a", "left") inputBind("d", "right") inputBind("left", "left") inputBind("right", "right") inputBind("up", "up") inputBind("down", "down") inputBind("enter", "accept") inputBind("e", "accept" ) inputBind("escape", "cancel") inputBind("q", "cancel") inputBind("z", "ragequit") end end print("Backpack:", BACKPACK) print('Has Potion?', inventoryItemExists(BACKPACK, 1)) inventoryAdd(BACKPACK, 1, 3) print('Has Potion?', inventoryItemExists(BACKPACK, 1)) inventoryRemove(BACKPACK, 1) print('Has Potion?', inventoryItemExists(BACKPACK, 1)) print('Potion Count:', inventoryGetCount(BACKPACK, 1)) print('Is Backpack Full?', inventoryIsFull(BACKPACK)) -- sceneSet('map') -- mapLoad('map/testmap/testmap.dmf')