module('input') module('platform') module('scene') module('locale') -- Default Input bindings. -- if PLATFORM == "psp" then -- inputBind("up", INPUT_ACTION_UP) -- inputBind("down", INPUT_ACTION_DOWN) -- inputBind("left", INPUT_ACTION_LEFT) -- inputBind("right", INPUT_ACTION_RIGHT) -- inputBind("circle", INPUT_ACTION_CANCEL) -- inputBind("cross", INPUT_ACTION_ACCEPT) -- inputBind("select", INPUT_ACTION_RAGEQUIT) -- inputBind("lstick_up", INPUT_ACTION_UP) -- inputBind("lstick_down", INPUT_ACTION_DOWN) -- inputBind("lstick_left", INPUT_ACTION_LEFT) -- inputBind("lstick_right", INPUT_ACTION_RIGHT) -- elseif DOLPHIN then -- inputBind("up", INPUT_ACTION_UP) -- inputBind("down", INPUT_ACTION_DOWN) -- inputBind("left", INPUT_ACTION_LEFT) -- inputBind("right", INPUT_ACTION_RIGHT) -- inputBind("b", INPUT_ACTION_CANCEL) -- inputBind("a", INPUT_ACTION_ACCEPT) -- inputBind("z", INPUT_ACTION_RAGEQUIT) -- inputBind("lstick_up", INPUT_ACTION_UP) -- inputBind("lstick_down", INPUT_ACTION_DOWN) -- inputBind("lstick_left", INPUT_ACTION_LEFT) -- inputBind("lstick_right", INPUT_ACTION_RIGHT) -- else -- if INPUT_KEYBOARD then -- inputBind("w", INPUT_ACTION_UP) -- inputBind("s", INPUT_ACTION_DOWN) -- inputBind("a", INPUT_ACTION_LEFT) -- inputBind("d", INPUT_ACTION_RIGHT) -- inputBind("left", INPUT_ACTION_LEFT) -- inputBind("right", INPUT_ACTION_RIGHT) -- inputBind("up", INPUT_ACTION_UP) -- inputBind("down", INPUT_ACTION_DOWN) -- inputBind("enter", INPUT_ACTION_ACCEPT) -- inputBind("e", INPUT_ACTION_ACCEPT) -- inputBind("q", INPUT_ACTION_CANCEL) -- inputBind("escape", INPUT_ACTION_RAGEQUIT) -- end -- if INPUT_POINTER then -- inputBind("mouse_x", INPUT_ACTION_POINTERX) -- inputBind("mouse_y", INPUT_ACTION_POINTERY) -- end -- end -- sceneSet('scene/minesweeper.lua')