/** * Copyright (c) 2026 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "cutsceneitem.h" /** * Handles the start of an entity move cutscene item. * * @param item The cutscene item. */ void cutsceneEntityMoveStart(const cutsceneitem_t *item); /** * Updates an entity move cutscene item, steering the entity one step * per frame toward the target and advancing the cutscene on arrival. * * @param item The cutscene item. */ void cutsceneEntityMoveUpdate(const cutsceneitem_t *item);