msgid "" msgstr "" "Project-Id-Version: ExampleApp 1.0\n" "Language: en\n" "Content-Type: text/plain; charset=UTF-8\n" "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n" # Initial Scene msgid "initial.checking_save.title" msgstr "Checking for save data" msgid "initial.checking_save.message" msgstr "Please wait..." msgid "initial.no_device.title" msgstr "No Save Device Found" msgid "initial.no_device.message" msgstr "Could not find a save device, ensure it is connected and try again. You can continue, but progress will not be saved." msgid "initial.no_device.retry" msgstr "Try again" msgid "initial.no_device.continue" msgstr "Continue without saving" # Main Menu Scene msgid "main_menu.start_game" msgstr "Start Game" msgid "main_menu.options" msgstr "Options" msgid "main_menu.quit" msgstr "Quit Game" msgid "main_menu.quit_confirm" msgstr "Are you sure you want to quit?" msgid "main_menu.checking_save.title" msgstr "Checking for save data" msgid "main_menu.checking_save.message" msgstr "Please wait..." msgid "main_menu.no_device.title" msgstr "No Save Device Found" msgid "main_menu.no_device.message" msgstr "Could not find a save device, ensure it is connected and try again. You can continue, but progress will not be saved." msgid "main_menu.no_device.retry" msgstr "Try again" msgid "main_menu.no_device.continue" msgstr "Continue without saving" msgid "main_menu.save_load_error.title" msgstr "Error" msgid "main_menu.save_load_error.message" msgstr "Failed to load save data. Please try again." msgid "main_menu.save_load_error.retry" msgstr "Try Again" # Select Save Screen msgid "ui.select_save.title" msgstr "Select Save" msgid "ui.select_save.empty" msgstr "Empty Slot" msgid "ui.select_save.slot_format" msgstr "%s Lv.%d %s" msgid "ui.select_save.delete_mode" msgstr "Delete a Save" msgid "ui.select_save.delete_confirm" msgstr "Are you sure you want to delete this save?" msgid "ui.save_slot.number_format" msgstr "Slot %d" #: ui/menu.c:10 msgid "ui.title" msgstr "" "Welcome" msgid "save.linux.mkdirp_failed" msgstr "Failed to create save directory, check the disk is not full or write-protected." #: src/dusk/ui/frame/settings/uisettings.c msgid "ui.settings.tabs.general" msgstr "General" #: src/dusk/ui/frame/settings/uisettings.c msgid "ui.settings.tabs.input" msgstr "Input" #: src/dusk/ui/frame/settings/uisettings.c msgid "ui.settings.tabs.display" msgstr "Display" #: src/dusk/ui/frame/settings/uisettings.c msgid "ui.settings.tabs.audio" msgstr "Audio" msgid "ui.settings.input.deadzone" msgstr "Deadzone" #: src/dusk/ui/frame/settings/uisettingsgeneral.c msgid "ui.settings.general.language" msgstr "Language" msgid "ui.settings.general.language_detail" msgstr "Takes effect after restarting the application." #: src/dusk/ui/frame/settings/uisettings.c msgid "ui.settings.apply" msgstr "Apply" #: src/dusk/ui/frame/uiconfirm.c msgid "ui.confirm.discard_changes" msgstr "Discard unsaved changes?" #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.characters" msgstr "Characters" #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.items" msgstr "Items" #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.settings" msgstr "Settings" #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.save" msgstr "Save" #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.save_success" msgstr "Game saved." #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.save_cancelled" msgstr "Save cancelled." #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.save_unavailable" msgstr "Can't save - no save device found." #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.save_temporary" msgstr "This session is temporary - no save device was found, so saving is disabled." #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.save_create_confirm" msgstr "No save data found. Create a new save?" #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.save_failed_format" msgstr "Save failed: %s" #: src/dusk/ui/frame/game/uigamemenu.c msgid "ui.game_menu.save_check_failed_format" msgstr "Can't save: %s" #: src/dusk/ui/frame/initial/uiinitialnocard.c msgid "ui.initial.no_card.message" msgstr "No save device found. You can continue, but\nprogress will not be saved." #: src/dusk/ui/frame/initial/uiinitialnocard.c msgid "ui.initial.no_card.retry" msgstr "Retry" #: src/dusk/ui/frame/initial/uiinitialnocard.c msgid "ui.initial.no_card.continue" msgstr "Continue Anyway" #: src/dusk/ui/frame/initial/uiinitialcreatesave.c msgid "ui.initial.create_save.message" msgstr "No save data found. Create a new save?" #: src/dusk/ui/frame/initial/uiinitialcreatesave.c msgid "ui.initial.create_save.yes" msgstr "Yes" #: src/dusk/ui/frame/initial/uiinitialcreatesave.c msgid "ui.initial.create_save.no" msgstr "No" #: src/dusk/ui/frame/uiconfirm.c msgid "ui.confirm.confirm" msgstr "Confirm" #: src/dusk/ui/frame/uiconfirm.c msgid "ui.confirm.cancel" msgstr "Cancel" #: src/dusk/ui/frame/battle/uibattlemenu.c msgid "ui.battle.menu.attack" msgstr "Attack" #: src/dusk/ui/frame/battle/uibattlemenu.c msgid "ui.battle.menu.flee" msgstr "Flee" #: src/dusk/ui/frame/battle/uibattlemenu.c msgid "ui.battle.menu.target_format" msgstr "Enemy %u (%u/%u HP)" #: src/dusk/ui/frame/battle/uibattlehud.c msgid "ui.battle.hud.hp_format" msgstr "HP %u/%u" #: src/dusk/ui/frame/battle/uibattlehud.c msgid "ui.battle.hud.mp_format" msgstr "MP %u/%u" #: src/dusk/ui/frame/settings/uisettingsaudio.c msgid "ui.settings.audio.placeholder" msgstr "No audio settings yet" #: src/dusk/ui/frame/settings/uisettingsdisplay.c msgid "ui.settings.display.placeholder" msgstr "No display settings yet" #: src/dusk/ui/frame/settings/uisettingsinput.c msgid "ui.settings.input.placeholder" msgstr "No input settings yet" #: src/dusk/ui/frame/backpack/uibackpack.c msgid "ui.backpack.category_format" msgstr "Category %u" #: src/dusk/ui/overlay/uiloading.c msgid "ui.loading.text" msgstr "loading" #: src/dusk/ui/overlay/uiautosave.c msgid "ui.autosave.saving" msgstr "SAVING" msgid "item.potion.name" msgstr "Potion" msgid "item.potato.name" msgstr "Potato" msgid "item.apple.name" msgstr "Apple"