var CubeEntity = include('entities/CubeEntity.js'); var MoveCubeCutscene = include('cutscenes/MoveCubeCutscene.js'); function CubeScene() { this.cam = new Entity(); this.cam.add(POSITION); this.cam.add(CAMERA); this.cam.position.position = new Vec3(3, 3, 3); this.cam.position.lookAt(new Vec3(0, 0, 0)); this.cube = new CubeEntity(); this.spriteEnt = new Entity(); this.spriteEnt.add(POSITION); this.spriteEnt.position.position = new Vec3(16, 16, 0); this.inputEnabled = false; var scene = this; Cutscene.play(new MoveCubeCutscene({ cube: this.cube })).then(function() { scene.inputEnabled = true; }); Textbox.setText( "Hello! This is a visual novel textbox. It automatically " + "wraps long lines and splits into pages when the content " + "is too tall to fit. Press advance to continue...\t" + "This is a second paragraph on a new page." ); } CubeScene.prototype = Object.create(Scene.prototype); CubeScene.prototype.constructor = CubeScene; CubeScene.prototype.update = function() { if(this.inputEnabled) { this.cube.update(); } }; CubeScene.prototype.dispose = function() { Cutscene.stop(); this.cam.dispose(); this.cube.dispose(); this.spriteEnt.dispose(); }; module = CubeScene;