/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma ocne #include "display/shader/shaderbuffer.h" #include "overworld/overworld.h" #define MAP_BLOCK_NAME "b_Map" #define MAP_TILE_PACK_SIZE sizeof(uvec4_t) / sizeof(tileid_t) typedef struct { uvec4_t tileIds[OVERWORLD_TILE_COUNT_MAX / MAP_TILE_PACK_SIZE]; uint_t mapSize; uvec3_t _p0; } mapdata_t; extern shaderbuffer_t MAP_BUFFER; extern mapdata_t MAP_DATA; /** * Initializes the map buffer and data. */ void mapInit(); /** * Updates the map buffer with the current data. */ void mapUpdate(); /** * Destroys the map buffer. */ void mapDispose();